Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Description

The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.91. This download comes with both Interregnum and the Enhanced 4X Mod required to run it. Checksum with Enhanced 4X 1.84 is 157729475. WARNING: Do not apply Large Address Aware to this mod. It is now enabled by default with Rebellion 1.90. See the technical forum for detailed installation instructions. See the full description for the changelog.

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Star Wars Interregnum Alpha 3.32
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Tiberius233
Tiberius233 - - 30 comments

you tried to sneak this under my nose?
my Nebie fleet calls.

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andrewator
andrewator - - 107 comments

Do the previous 4X mini-mods still work for this?

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george76
george76 - - 1,283 comments

Some of them might work but you should just wait until they are updated, Goa said they should be done by next week.

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andrewator
andrewator - - 107 comments

Good to know! I mostly only use the one that disables Superweapons

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rniet
rniet - - 12 comments

I use many minimods and they work perfect, the only thing what annoys me a little bit is that when i play the tec. The marza dreadnought act the same as the ogrov and allways enter close combat like they are a titan.
Non of the other main cruisers do have this behaviour.

On the other hand if they would keep enough distance a battle with enough of them might become too easy xD

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