Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Report abuse Star Wars: Interregnum Alpha 1 (Full Install)
Filename
Star_Wars_Interregnum_Alpha_Full_Install.zip
Type
Full Version
Uploader
GoaFan77
Date
Jun 19th, 2014
Size
417.27mb (437,539,134 bytes)
Downloads
3,756 (1 today)
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Description

The first alpha for Star Wars: Interregnum, which adds the Galactic Empire. Intended for first time players, it comes both with Interregnum and the Enhanced 4X Mod required to run it. Checksum with Enhanced 4X 1.73 is 107265183. For Sins of a Solar Empire Rebellion version 1.82.

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Star Wars: Interregnum Alpha 1 (Full Install)
Post comment Comments  (0 - 50 of 53)
redsox2cf
redsox2cf Jun 20 2014, 5:02am says:

Looks like you just made my weekend, I guess I'm staying in tonight!

+4 votes     reply to comment
Loken26992
Loken26992 Jun 20 2014, 6:39am says:

A glorious day for the empire.

+5 votes     reply to comment
Loken26992
Loken26992 Jun 20 2014, 12:20pm replied:

I played the mod for 2 hours now and all I have to say is : WOW!
It's the fourth starwars mod for sins I played and in my opinion it is the best.

+4 votes     reply to comment
Kuikka88
Kuikka88 Jun 20 2014, 9:19am says:

Splendid! A tad slow downloading atm though, but better not complain...!

+3 votes     reply to comment
myfist0
myfist0 Jun 20 2014, 2:25pm says:

Congrats Goa :)

+4 votes     reply to comment
myfist0
myfist0 Jun 20 2014, 2:25pm says:

Congrats Goa :)

0 votes     reply to comment
Sergeant_Pepper123
Sergeant_Pepper123 Jun 20 2014, 2:57pm says:

Excellent. Everything is proceeding as I have forseen...

+5 votes     reply to comment
redsox2cf
redsox2cf Jun 20 2014, 9:31pm says:

Hey great stuff, definitely the best Star Wars sins mod so far in my opinion... One question though, is the New Republic going to be added at a later date, is it a bug that it's not included or was it left out intentionally? I'm not complaining that it's not there because the game is great either way, I just saw it on the map you drew up a while ago and expected it, that's all.

+2 votes     reply to comment
GoaFan77
GoaFan77 Jun 20 2014, 10:48pm replied:

Yes, this alpha is just for the Galactic Empire. The other 3 factions will be rolled out one at a time.

+4 votes     reply to comment
Guest
Guest Jun 21 2014, 6:55pm says:

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ChaoticBliss
ChaoticBliss Jun 21 2014, 8:45pm says:

For some reason I can't construct my titan. It always builds fine until it reaches 75% complete, then freezes.

So what am I doing wrong?

+2 votes     reply to comment
GoaFan77
GoaFan77 Jun 21 2014, 9:22pm replied:

Did you research all 4 of the Titan research? Just like Rebellion each one lets you build 25% of the titan, so all 4 are needed to complete it.

+3 votes     reply to comment
ChaoticBliss
ChaoticBliss Jun 22 2014, 12:24am says:

Yes, I have researched everything everything at this point.

+2 votes     reply to comment
GoaFan77
GoaFan77 Jun 22 2014, 12:49am replied:

Do you still have the six military research labs needed for the last tech? IIRC they need to be alive while the titan is constructing. Also there are some abilities and superweapons that can temporarily halt ship construction on planets.

If you're sure none of these are the cause make a post on the forums and upload a save so I can check what's going on. :-)

+3 votes     reply to comment
Rissien
Rissien Jun 22 2014, 3:19am says:

Quick question, does the ai not work with Empire yet? First game I started had ai on random. When I found them they had nothing and were not doing anything. Ended up restarting and picking a vanilla faction just in case

+2 votes     reply to comment
GoaFan77
GoaFan77 Jun 22 2014, 12:50pm replied:

It can be a little slower than the vanilla factions yeah. But honestly I've seen vanilla AIs occasionally doing nothing as well.

+2 votes     reply to comment
Rissien
Rissien Jun 22 2014, 4:41pm says:

Well I meant literally nothing! Had no structures or ships. Just two space tugs. My scouts reached them right after first pirate wave and they had not arrived yet. Only had their home planet with nothing.

+2 votes     reply to comment
GoaFan77
GoaFan77 Jun 22 2014, 5:36pm replied:

Ah. Sounds like the pirates destroyed them but lost their planet bombing ships. So they left the planet after they killed everyone then the constructors respawned.

+2 votes     reply to comment
desertfox2009
desertfox2009 Jun 22 2014, 10:36pm says:

I have to say I enjoy what've you've added by releasing the galactic empire. very fun race and O man those hero cap ships... WOW! I've had a few crashes after two hours and thirty minutes, but I'm trying to see if lowering some settings will help. I know activating and deactivating terren rogress's gravity field generators and then doing so with the interdictor star star destroyer caused one crash to happen. 90% positive.
Either way it's an Alpha and it looks and feels Very well done sir. Thank you for this mod!

+3 votes     reply to comment
GoaFan77
GoaFan77 Jun 22 2014, 11:00pm replied:

That means a lot coming from you, Mr. Rommel. :p Thank you.

Yeah, some random crashes may be hard to avoid if the RAM use spikes, though you may want to check out Large Address Aware (LAA). It has been reported to improve stability for some people with 64 bit operating system and 4+ GB of RAM.

If you run into that Rogriss/Interdictor issue again and it crashes please upload a save and make a thread in the forums about it so I can take a look myself.

+2 votes     reply to comment
desertfox2009
desertfox2009 Jun 23 2014, 5:33am replied:

I actually used LAA that and had to reuse it when the game patched to it's latest patch. And thank you I'll see if that happens again!

+2 votes     reply to comment
desertfox2009
desertfox2009 Jun 23 2014, 7:15am says:

I do have a seperate not a problem with mod question. Is the Imperial Star destroyer II's Induce terror ability really supposed to lower the enemy antimatter rate by 100000% ? It shows so on the ability. I've not been unlocking for fear that it may be a crash inducer as soon as it's used.

+2 votes     reply to comment
GoaFan77
GoaFan77 Jun 23 2014, 11:40am replied:

Yes. The ability is supposed to freeze antimatter regeneration, but the only way to do that was to use a very large negative number. :p

+3 votes     reply to comment
desertfox2009
desertfox2009 Jun 24 2014, 12:16am replied:

Ah! So it is intended thank you sir! I'll be more liberal in its use then. BTW no repeat of said earlier problems even on max settings. A stable alpha has been achieved yay!

+2 votes     reply to comment
Kuikka88
Kuikka88 Jun 24 2014, 3:19pm says:

Anyone else having stutter/jerking after few hours of play? 2 seconds of gameplay, 10 sec pause and so on. Medium map, 50 planets, 4 players (2 AI), normal fleet size. Graphical settings adjusted to levels where those have worked well, and both players have high-end computers. I thought it might be because of 'fighter spam'...

+2 votes     reply to comment
GoaFan77
GoaFan77 Jun 24 2014, 4:22pm replied:

Could be. I don't usually build carrier cruisers myself but in Vanilla Sins I get that if I build too many.

+2 votes     reply to comment
Guest
Guest Jun 25 2014, 6:31am replied:

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GoaFan77
GoaFan77 Jun 25 2014, 5:44pm replied:

This was actually already done in E4X. Advent fighter squadron size was halved for example from 12 to 6. A side effect of these buffed individual fighers however is that flak take longer to clear them, and I think reducing them further would have serious gameplay consequences.

+2 votes     reply to comment
Guest
Guest Jun 26 2014, 7:24am replied:

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Guest
Guest Jun 25 2014, 9:55pm says:

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GoaFan77
GoaFan77 Jun 26 2014, 5:33pm replied:

Extract this download right to your mod folder and it should work if your PC prompts you to replace your Enabled-Mods.txt file. If you don't know where that is, see Steamcommunity.com

+2 votes     reply to comment
TitaniumKibbles
TitaniumKibbles Jun 28 2014, 7:08am says:

The ai is not doing anything he's on hard difficulty and with aggressive build and he has done nothing completely nothing

+2 votes     reply to comment
GoaFan77
GoaFan77 Jun 28 2014, 1:14pm replied:

Yeah, sometimes the AI is pretty inactive. Sometimes its relatively busy and some times it is not. It is something that is being worked on for future versions, but it didn't seem that it was worth delaying the alpha because of it.

+2 votes     reply to comment
thegrimdeath
thegrimdeath Jul 5 2014, 2:05pm says:

Now I love these mods, so keep up the great work, I just need to figure out how to make it work, since I barely got started and got a mini dump so fast

+3 votes     reply to comment
GoaFan77
GoaFan77 Jul 5 2014, 3:42pm replied:

Probably the RAM limit. "It is also recommended you reduce your graphics settings (ship/structure/planet quality) or enable Large Address Aware (LAA) to improve stability when playing this large pair of mods."

+2 votes     reply to comment
thegrimdeath
thegrimdeath Jul 5 2014, 4:16pm replied:

Right, With a different mod that was also giving me a mini dump, I managed to enable LAA, now that mod works but is a bit laggy

+2 votes     reply to comment
GoaFan77
GoaFan77 Jul 6 2014, 12:47am replied:

Well I can't comment since I've probably not played that mod, but you can always try reducing the graphic settings first just to see if it solves the problem. Then if you really don't want to play with them lower try LAA.

+2 votes     reply to comment
thegrimdeath
thegrimdeath Jul 6 2014, 5:01pm replied:

well the other mod, is a star wars one like this, but you can just swarm the enemy with star destroyers and supcap and win, but I like it

+2 votes     reply to comment
Wanner-Panzer
Wanner-Panzer Jul 13 2014, 5:44am says:

Wow , gread work ! Realy like the models , sound , ect . but there is one thing . it feels like star destroyers suck at one v.s. one . the executer seams week , too . the executer gets killed by other titans constandly. i dont know... this is how it feelt to me.

+2 votes     reply to comment
GoaFan77
GoaFan77 Jul 15 2014, 1:51am replied:

Only Admiral Piett and the Executor can fire on more than one target by default, the rest should have more than equal DPS to other capitalships. The infocards really underestimate the firepower of some units that can fire at multiple targets so don't just go by those. Against single targets the Executor should be just as good as most of the other titans, save maybe the Ragnorav, since frontal damage is really only what its good for. :p

Still, I'll look into it, but it may just be you not using their abilities properly. Several ISD-IIs can cause an entire fleet to run out of antimatter for example. Very hard to win fights when you can't use any of your special abilities.

+2 votes     reply to comment
Guest
Guest Jul 20 2014, 12:55am says:

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GoaFan77
GoaFan77 Jul 20 2014, 9:40pm says:

Some countries may have problems downloading from the default download link. Try Moddb.com to select a different mirror to download from.

+2 votes     reply to comment
Guest
Guest Jul 26 2014, 2:08pm says:

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GoaFan77
GoaFan77 Jul 26 2014, 3:36pm replied:

Sounds like the download got corrupted. Try again, or perhaps try a different extraction program.

+2 votes     reply to comment
esv80
esv80 Jul 28 2014, 2:13am says:

Hey man! Awesome mod! Looking forward to more of your work!
One quick suggestion. If you could, please release the mod with the entity files already converted? I wanted to add more fighters/bombers to the SSD, but the convertBintoTXT program seems to corrupt the GameInfo files. I had to re-download the mod to have up and running again.

Thanks!

+3 votes     reply to comment
GoaFan77
GoaFan77 Jul 28 2014, 11:20am replied:

Make sure you are using the ConvertData program found in your install directory, not one found somewhere else like the forge tools. The devs keep it updated for us there. Using an outdated converter can indeed cause that problem.

+1 vote     reply to comment
Guest
Guest Aug 31 2014, 5:27pm says:

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GoaFan77
GoaFan77 Aug 31 2014, 9:22pm replied:

The mod is not intended to be played with show errors on. If you are using the developer.exe, turn of the error showing in your settings file before playing.

+2 votes     reply to comment
Guest
Guest Aug 31 2014, 11:03pm replied:

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Guest
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