Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.
This mini-patch corrects the armor type of the few Star Wars factions' bombers to "VeryLight". This fix a strange bug where anti-strikecraft units may be unable to target the bombers, and attack the carrier unit instead.
No idea, how that mini-patch (as I read) ended up in the files section, as I thought having it released as an addon in the first place.
So do we have to copy these files into our mod files or can we place the patch in the mod folder and use it like a minimod?
Edit: Just saw the enabled mod document. Thanks guys!
No need to download anymore!
As of today, with the release of Beta 1, the problems addressed by this mini-patch should no longer be present.
Thank you, GoaFan77 (Modcreator)!