Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.

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A new update for Expanding Fronts is available, which should address the problems players have been experiencing with AI, among other performance issues. This patch also restores many missing icons, and adds some additional new content.

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UPDATE RELEASED

The 1.1.1 patch for Expanding Fronts is now available. This patch corrects the AI issues players have been having, and enables support for additional widescreen resolutions. You can download it here. The Google Drive Monthly Build has also been updated.


CHANGE NOTES

NEW CONTENT AND FEATURES:
- Additional units and props added to the Scenario Editor

BALANCE AND UNIT STATS:
- (GE) Death Troopers have increased stats

AI:
- Starting a Deathmatch game should no longer cause an AI error
- Starting a game with a population cap below 100 should no longer cause an AI error
- Starting any of the default campaign missions should no longer cause an AI error

GRAPHICS/AUDIO:
- Anchor points on various units and objects fixed
- (GE) Death Troopers and Shoretroopers now display proper player colors, outlines, and shadows

INTERFACE:
- Widescreen support for resolutions on 1024x768 UI enabled
- Launcher now contains a button to open the configuration tool, instead of having to hold Shift
- Fixed missing icons for many units and objects

SCENARIO EDITOR:
- Various duplicate units removed
- Change Unit Data/Change Unit Property Object - Additional variables defined

CAMPAIGNS/SCENARIOS:
NEW Scenario - [EF] Trade Federation Battleship

MISC BUG FIXES:
- (RA) Astromech Repairs tech now works properly
- (RA) Evacuation Protocols now affects all Rebel buildings properly
- Incorrect Tech names fixed
- Playing Terminate the Commander should no longer result in instant defeat
- Databank entry for Silri fixed
- Fixed invalid sound value which caused crashes under certain conditions
- Fixed crash caused by setting gather points from native buildings


TPM REMASTERED

A long time ago, on a fansite not very far away, The Phantom Menace campaign was released. Developed by Tevious and the SCN Punk design group, it was one of the GBH's earliest custom campaigns, based on the film, and to a lesser extent, the PC/PlayStation game of the same name. It was a very unique project at the time, taking the form of an Action/Adventure game instead of the traditional 'Build & Destroy' strategy game SWGB was built as.


Filled with exploration, interesting puzzles, challenging combat, beautiful maps, and astounding trigger work, The Phantom Menace turned into an instant classic; becoming not only SWGBH's most successful campaign to date (over 14,000 downloads), but the gold standard of how the vast majority of GB campaigns would be designed for the following decade. Now, Tevious has returned, and with the help of the expansive capabilities and content of Expanding Fronts, is in the process of building The Phantom Menace Remastered. The First level, Trade Federation Battleship, is included with the patch download. More details will be coming soon. You can download the original campaign here and see the improvements for yourself!


HAPPY HOLIDAYS

We'd like to thank everybody for following and playing Expanding Fronts, doubly so for those who have contributed to the continued development of the project. Enjoy the rest of your holiday, Expanding Fronts will be back next year with even more great things!


HELP WANTED

Despite all of the progress we've made with the editor, we are still severely short-staffed in one major role: 3D artists. Without skilled people that can model and animate characters, vehicles, and structures, we are unable to add the plethora of new infantry, animals, monsters, heroes, and even entire civilizations we have planned for Expanding Fronts. We need your help to make all of this possible. If you, or anybody you know has the skills, and is interested in helping the project, please let us know by contacting the project head Gen_Rhys_Dallows. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com



Comments
Lord_Baal
Lord_Baal

This is truly amazing!

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mechachap
mechachap

There's something about seeing all of this recreated with old-school RTS sprites is so cool!!

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Goldagent
Goldagent

Hi, I've got the music problem : no music is playing during gameplay. What can I do? I've got the Steam version of the game, I've installed the 1.1 EF patch as well as the 1.1.1 patch, and I use the battlegrounds_x2 shortcut to lauch the game. Everything else works perfectly. I play with the french version of the game.

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ChickenIC
ChickenIC

Imgur.com my game looks like this, can anyone help?

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kwijl
kwijl

Looks like you are running an unsupported resolution maybe?

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Guest
Guest

it doesn't launch, i tried reinstalling it but nothing.

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Jorritkarwehr
Jorritkarwehr

Could you give us more information? We're looking into it, but can't do much if we don't have the details of what goes wrong.

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