Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.
With 2012 behind us, and the world still very much not destroyed, we take a look at what's coming up for the Expanding Fronts Project.
Posted by Gen_Rhys_Dallows on Feb 3rd, 2013
First will likely be another Sub-Faction Overview, this time for the Galactic Republic. Alongside that, numerous smaller updates showcasing new units, and modifications to existing units are on the way as well.
In addition to the Overviews, we're going to be showing you more in-depth looks at how some of the many Sub-Factions in Expanding Fronts look and function. Each Spotlight will give you details about how the old and new units in Galactic Battlegrounds can be utilized in a battle - both alone and as part of a team.
Progress is sadly much slower than we'd like - mainly due to a lack of active team members. We'd like to get this mod complete and out the door as quickly as possible, but we can only do so much with our limited crew. If you have experience in terms of 2D/3D art, Random Map/AI scripting, or general editing experience with the AoK/SWGB Genie engine, and would like to contribute to the Expanding Fronts project, feel free to contact project members Gen_Rhys_Dallows or Sarthos via ModDB Private Messaging. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com
Otherwise, if you have questions, concerns, or requests for new units, or changes to existing units, you can always come and post in our HeavenGames thread, or simply post it below in the comments section.
I know that we're a small bunch - especially when compared to the bigger, shinier, and (relatively) newer games like Empire at War or Battlefront II - but it is your continued support that inspires us to keep working hard to bring this project to completion. We can't thank you enough.