Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.

Report RSS December 2020 Progress Report

It's been a busy year for the Expanding Fronts mod. We're back again to share our latest progress, including balance tweaks, AI improvements, and previews of upcoming content.

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It's been a busy year for the Expanding Fronts mod. Back in May, we released two completely new civilizations: the First Order and Resistance. Both factions have proven very popular among our players. In addition, we released an overhaul to the AI to make it compatible with all of the mod's new content and features.

Much of the team has been taking it easy following the massive efforts put forth to add two civilizations to the game at once, but we're regaining our momentum and preparing to make our next big leap forward. Before the next major announcement is made, we want to share some of the smaller changes we've been working on over the past months, which we hope to bring to you early next year.

BRINGING BALANCE

Ensuring that everything added to the game is fair and fun to play isn't an easy undertaking, especially when there isn't a huge player base. Thanks to the efforts of our testers, and extensive feedback from members of our Discord community, we've made a number of balance tweaks to improve standard matches. Note that many of these changes are still undergoing testing, and are subject to change before release.


The first of our improvements are focused on Walls. Light Walls in particular were a rather underutilized element of the game due to their flimsiness. We've given them a significant boost to their Ranged Armor, raising it from 2 to 6. While still not nearly as durable as the Medium Wall, this change makes them notably more difficult for Troopers and other ranged units to destroy. In addition, the damage bonus that Mounted Troopers do against all wall types has been slightly reduced. This change will hopefully help to mitigate the damage of early rushes by affording players additional time to react to an early attack.


Since their addition to the Confederacy roster, Magnaguards have struggled to find a clear role. While undeniably tough, their low movement speed made them very easy for enemy units to evade, relegating them to little more than cool-sounding blaster sponges. To start, Magnaguards have been given a notable speed boost, allowing them to reliably keep up with enemy troops. In addition, their unit class has switched from Bounty Hunter to that of regular infantry. This means that they are now affected by War Center infantry improvements; including the Droid Upgrades technology. In order to not swing the scale too far in the opposite direction, the base armor of the Elite Magnaguard has been reduced slightly.

AI IMPROVEMENTS

We've made numerous additions and fixes to the new Expanded AI in order to make it more effective and challenging than the stock Computer player. We've dramatically increased the rule limit on the AI, which will allow us to pack a lot more functionality and variety into it. In particular, we're looking at ways to make Expanded manage its resources better, especially in Tech Level 3 where its performance has a tendency to stall out for a while.


NEW CONTENT

The 1.3 release added over 20 new worlds to the game, and we have many more in the works. In addition to more adaptations of planets from the Star Wars universe, we're crafting additional competitive scripts that will provide unique gameplay challenges and promote more varied playstyles.


NEW CIS BUILDINGS

In our June article, we talked a bit about our intent to add to a new, unique architecture set for the Confederacy. Since then, we've completed the majority of their building roster and most, if not all of the new graphics should be included in the next major update.


THANKS AGAIN

Once again, we'd like to thank everybody who has supported our project over the years. Since we've started the project, we've managed to build up a fantastic community of players and creators across HeavenGames, ModDB, YouTube, and in our Discord group. Unfortunately, we do not have a precise date as to when another major update will be ready, but we are hoping to have something ready in early 2021. Until then, Happy Holidays, and Happy New Year!


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CyborgParrot
CyborgParrot - - 1,733 comments

Happy Holidays? Don't you mean Happy Life Day? :P

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SweetRamona
SweetRamona - - 5,114 comments

Oh god no, please don't remind us all that the Star Wars Holiday Special exists. >.<

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CyborgParrot
CyborgParrot - - 1,733 comments

Lol The Mandalorian made Life Day canon to the Star Wars Universe again. :P

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IronRata
IronRata - - 75 comments

Muchas gracias por haber realizado este fantástico mod, se aprecia mucho su trabajo y dedicación.

Thank you very much for making this fantastic mod, your work and dedication is greatly appreciated.

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UweWeber84
UweWeber84 - - 604 comments

Absolutely love the progress :)

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Magnum128
Magnum128 - - 104 comments

Exellent job !!

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Protocol-XYZ
Protocol-XYZ - - 124 comments

This mod has come far in terms of quality. Looking forward to beefy magnaguards and the new CIS buildings which look gorgeous.

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Stormpants
Stormpants - - 63 comments

Can't wait! May the Force be with you!

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polymath1375982901
polymath1375982901 - - 4 comments

Are there plans to change the Dark troopers into the ones seen in the Mandalorian? Also, are there plans to add characters from the show to the mod?

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Guest
Guest - - 689,531 comments

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RevanShan
RevanShan - - 884 comments

Waiting for release

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