BUILDING YOUR GALAXY
Since our launch in March, we have been hard at work building even more new content for Expanding Fronts. This time, we have decided to focus specifically on expanding the Scenario Editor, allowing level creators more freedom and options than ever before. With hundreds of new buildings and props, and advanced trigger effects, players can create nearly anything, from racing games, to MOBAs, to complex RPG systems, all within Galactic Battlegrounds.
NEW PROPS
Countless new props encompassing a wide variety of locations have been added. From the frozen corridors of Echo Base, to the exotic underwater Otah Gunga, you can design on a level of detail never before seen in Battlegrounds!
ENHANCED TRIGGER EFFECTS
Our proudest addition to Expanding Front's Editor, the 'Change Object Data' effect, allows you to alter nearly any property of any unit in-game, without the use of complex modding or genie-editing tools. Through the use of a single trigger and short text entries, you can do anything; change projectiles, range, fire rate, unit graphics, and more.
HELP WANTED
Despite all of the progress we've made with the editor, we are still severely short-staffed in one major role: 3D animation. Without skilled people that can model and animate characters, we are unable to add the plethora of new infantry, animals, monsters, heroes, and even entire civilizations we have planned for Expanding Fronts. We need your help to make all of this possible. If you, or anybody you know has the skills, and is interested in helping the project, please let us know by contacting the project head Gen_Rhys_Dallows. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com
So Yuuzhan Vong, Sith Empire, Chiss and probably many other separated species are a posibility for new nations, yes?
Not without people to help build them.
I could see the Yuuzhan Vong as a faction, probably based around mechs and aircraft, maybe? (The only combination of specialties not seen yet)
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The other suggestions don't seem worth it, to be honest, as there just isn't enough material.
Man, I'm so glad I happened across this mod. It reawakens the kid who used to spend hours tinkering with the Scenario Editor to build cities and extremely basic missions. Now that I'm older, wiser and know what a trigger is, I'm going to have to try this out come next release.
This is absolutely phenomenal.
Were there any bug fixes added to this in addition to the editor updates? Like, a few strings are missing, like one of the T4 Confederacy techs.
We're working on rooting out and fixing all of these issues, yes.
Question: What is that tech supposed to do, anyways? It's missing both the name and description strings, so I have no idea what its function is.
Also, not to rush you or the team, but I am curious, when can we expect another hotfix/patch?
I work mainly on the graphics/audio side of things, so I'm not very familiar with the more technical aspects. If one of our genie editors shows up they could explain better than I could.
As far as releases go, we aren't sure yet. There's still quite a long list of stuff to get added.
Yeah, I'd like to speak with one of the more technically minded folks on the team. I'm interested in picking their brains and understanding their design choices a little better.
Speaking of audio, is it possible to turn off the audio clips that play whenever my AI buddy tells me to attack someone? I can only hear "Run, Luke, Run!" so many times. :P
That's Battlefield Scanners. It increases the LOS of military units in general.
I do the majority of data editing at this point, though I'm a fairly recent addition and won't know the reasoning behind older design choices.
Finally, you could remove the offending sound files from the Game/Taunt. Or edit the AI that sends those messages, but that would be considerably more difficult.
Oh, an LOS upgrade to military units? I'm now curious, what was the reasoning for that addition?
I've also noticed that neither the Royal Naboo nor the Wookies get any unique upgrades. Is this because you think they're balanced or because you have no idea what to give them?
The Rebels get the A-Wing upgrade, despite already having the A-Wing as their Interceptor, making this upgrade unnecessary. Maybe it can become a buff for their Interceptors, like a speed or damage boost instead?
I'm a little surprised that the Trade Fed never got an upgrade to slightly cheapen Troopers, as Battle Droids were known to be rather cheap to produce. A 5-10% decrease would be great, but not crucial to have. I wouldn't mind either way.
Now, back to Gen_Rhys_Dallows, I've noticed that some units are sharing icons. Will those be fixed any time soon?
Scanners and any other new Confederacy techs are there for a special reason which we aren't prepared to talk about yet.
The A-Wing Research tech does improve Interceptors now, or at least, it should. The cost of TF Troops also automatically decreases as they advance through the Tech Levels, with a -35% discount at TL4. Editing the Tech Trees to represent all of the changes can be quite a hassle, so some descriptions may be missing.
Icons are a nightmare to work with, but we're doing what we can.
Oh, okay then! I believe that this mod is in very capable hands, and I look forward to what other gifts you'll give us. We're very thankful for your work. :D
For everything that isn't logged with ingame descriptions, is it possible to have a list detailing it all? I would never have noticed the TF troop discount if you hadn't told me. :)
Fixin the crash problem of the normal game?
Wow this is some awesome news!
Question : Can i download this update or ... not ?
Not yet.
Thanks for all of your hard work here. Any chance someone can explain how some of these new trigger effects work? Change Object Data, for instance, opens up a message input, but its unclear how to use it to make any of the changes mentioned in this article happen. Similarly, Give Ability and Remove Ability are unclear--I've noticed different numerical inputs have different effects, but is there a list of what these are. Maybe I'm missing something here. Anything you all could do to help out would be appreciated. Thanks!
We'll be providing guides for the use of the new triggers soon.
can you play online with this mod and if so how because i dont have a clue?
You can play Expanding Fronts online using GameRanger.
how do you do that? i dont see an option for it on there.
It is not officially supported, you will need to rename the Expanding Fronts executable, 'Battlegrounds_x2' to 'Battlegrounds_x1.'
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