The newest public release of SWGB: Expanding Fronts is now available! This update includes numerous new units, features, and an entirely new playable civilization!
The newest public release of SWGB: Expanding Fronts is now available! This update includes numerous new units, features, and an entirely new playable civilization!
==================== Changes From v1.1.1 ====================
NEW CONTENT AND FEATURES:
- New Civilization: Geonosians
- Saved games can now be opened from Windows Explorer
- Automatic crash dump submission integrated into game executable
- Music now plays without a game disc inserted
- Added various new units, buildings, and props to the Scenario Editor
- Multiple new terrain types have been added for use in the Scenario Editor and RM Scripts
RANDOM MAPS:
- NEW Scripts: Lah'mu, Mustafar, Starkiller Base, Sullust
- Scarif - Reduced jungle density, corrected issue that caused wrong bushes to spawn, added additional props, implemented new terrains
- Alderaan - Implemented new terrains
- Halm - Implemented new terrains
- Felucia - Implemented new terrains
- Jakku - Slightly increased availability of Carbon
SCENARIO EDITOR:
- New Trigger Condition: Area Explored
- New Trigger Condition: Alliance State
- Trigger Conditions and Effects now display their names and descriptions in the list box
- Some modified Conditions now contain a dropdown box for modifiers, instead of having to type digits
- Change Unit Data\Property Object - DropSite1 and DropSite2 variables now work correctly
- Change Unit Data\Property Object - Now works on all units (previously types 70+ only)
- Autosave feature implemented into editor. Save frequency can be adjusted in Configurator. Saves will be named autosave.sc1
- Change Unit Variable - New variables: Resources; MiscCounter1-5
- Opening disabled units list no longer crashes the game
- Hotkey (Ctrl+S) added to disable object collision and grid placement restrictions
- Improved Trigger interface; including moving previously overlapping boxes, and adding dropdown options for trigger modifiers
- Six new map sizes can now be generated: Huge (255x255), Massive (320x320), Enormous (400x400), Colossal (480x480), Titanic (560x560), Insane (640x640). NOTE: This feature is still being tested, and generating/playing maps at sizes above Huge (255x255) may cause unpredictable results, including crashes.
- Map size selection list now displays map size in tiles
- 3 new cliff types are available for placement in scenario editor. Ctrl+Q cycles between them.
- Added over 30 new Terrain options to the game, available for use in the Editor and RM Scripts.
MISC BUG FIXES:
- Aquaharvesters no longer passively generate Food
- Bug that sometimes causes camera to uncontrollably scroll to the upper-left has been fixed.
- Functioning 'Native' buildings have been turned into duplicates so as to not interfere with objects in pre-EF Scenarios/Scripts.
- Fixed icon issue that caused many crashes for Zann faction.