Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.

Report Expanding Fronts 1.2 (EXE Installer)
Filename
EF_INSTALLER.exe
Category
Full Version
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Gen_Rhys_Dallows
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Size
225.77mb (236,733,952 bytes)
Downloads
1,785 (16 today)
MD5 Hash
9613804f06d94ff1b2587d679d47bae5
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Description

The newest public release of SWGB: Expanding Fronts is now available! This update includes numerous new units, features, and an entirely new playable civilization!

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Expanding Fronts 1.2 (EXE Installer)
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RevanShan
RevanShan

I've just installed the new version. Most of it seems ok, but the hud on all factions is missing. It appears purple.

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yar0th3ungg0y
yar0th3ungg0y

Did you by any chance have SWGB Widescreen patch installed beforehand? That happened on a computer that had it here.

Just remember to backup your player1 file on the game folder before removing it, however im not sure if that was the culprit.

On a clean SWGBSaga install I installed EF1.2 from the .exe and began playing without resolution patch or windowed mode, afterwards I enabled them and the game looked fine in widescreen.

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Tevious
Tevious

The "All-in-One Patch" and other widescreen patches can cause conflicts with Expanding Fronts. Ensure that you install Expanding Fronts on a clean installation of the game.

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aldaris2500
aldaris2500

ERROR , HELP,
files mensagge:
"VCRUNTIME140.dll"
and "file next 0xc000007b".

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lonelonewolf
lonelonewolf

i download the vcruntime140.dll but appears another error mensagge
api-ms-win-crt-runtime not found

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MartinRayner
MartinRayner

Awesome work, as always. By the way, rather than running the default windowed mode that's far too small to be practical, you can run this in full widescreen (e.g., 1920x1080) within the DXWnd wrapper utility and it will behave like a borderless window; thereby not messing up your other screen on a multi-monitor setup, which is neat.

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pixelsforsale
pixelsforsale

I've got the C++ Redistributable for VC 2015 fix and still getting error missing VCRUNTIME140.dll. This **** breaks my game every time I try it. What's the deal?

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