Star Wars Frontier Plus: a modmodmod. Based off of Final Frontier Plus: God-Emperor and TC01 Adds the CIS, Republic, Galactic Empire, and Rebel Alliance as playable civilizations to the Final Frontier Plus mod. Complete with leaderheads, flags, and a largely unique unitartstyle.

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Star_Wars_Frontier_Plus.2.7z
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Full Version
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clanky4
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115.57mb (121,188,600 bytes)
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785 (4 today)
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626f82f4e0da72b327cdd7f3566c4e4b
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Second Release. Star Wars Frontier Plus: a modmodmod. Based off of Final Frontier Plus: God-Emperor and TC01 Adds the CIS, Republic, Galactic Empire, and Rebel Alliance as playable civilizations to the Final Frontier Plus mod. Complete with leaderheads, flags, and a largely unique unitartstyle.

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Star Wars Frontier Plus II
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ericscb
ericscb

Will be another release this year?

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ericscb
ericscb

When I play as the Republic I cannot see the Acclamator and Venator's weapon effects during combat phase.

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ericscb
ericscb

Will you change the ship icons for the properly ones?
Another change that will be ok it is an accurate model of Munificent frigate.

Appart of those details it's a great modmodmod ahahha, very funny.

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clanky4 Author
clanky4

Proper ship icons? You mean the unit buttons in game? I'm not a hundred percent on this but I think that the base Final Frontier Plus contains some python witchcraft which forces a unit to use the button for the base unit type instead of the button for the cultural unit. I noticed the same error in an RFC: DoC modmod. I'm not sure how to fix that error.

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doner1517968254
doner1517968254

Not working for me. When I try to unzip it, I get 5,000+ 'Cannot open' errors. Advice?

OK, this is a never-mind. When I tried to unzip it directly to firaxis/civ4/bts/mods, I got the errors. When I just unpacked it to wherever the zip file wanted it to go, then moved that file into the mods file, it worked fine.

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clanky4 Author
clanky4

Pretty sure it does that when you try extracting straight into the mods folder because the file name is too long.

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