A Star Wars mod for the great game "Nexus The Jupiter Incident" i intend to add ships from all eras, create great battles from star wars history and make history with some of my own and i also want to create a star wars feel to the mod.
ok this is the engine glow that Imperial Star Destroyers and some other ships have, whats your opinion on the colour?
btw this is the old isd model, that i used for demostration but the engine glow is the same as the new one
To give some constructive criticism, i'd say it's really close to the original engine glow colour, if not exact.
But there's an issue: it's VERY constant and dull: the colour of the glow in the center is the same as in the border.
So, my suggestion is that you wide up the colour migration efx from color 1 to color 2:
e.g:
Color 0 2.2 2
ColorB 0 0.6 0.5
(remember, it's an R-G-B scale)
In this way, colours like blue go from 2 to 0.5
what he said!
yeah i think i get what your saying, at the moment they are actually 2 different colours.....well actually the middile is lighter and the sides are a little bit darker but from a close view they look the same but further away they look different...if that made any sense, i will make the 2 colours be less the same, btw this glow is all done in lightwave so the RGB scales are set up differently to Nexus and to get the acurate glow i have to keep going back and forward between nexus and lightwave....because lightwave wont show the same glow.........ok i really hope you can understand what i just wrote because i cant really discribe it any other way
oh btw at the moment the colour scales are in percentage and R-0%, G-80% and B-100%, the luminosity is at 100% and the diffuse is at 0% to stop it from only glowing when the light source is reflecting off it, the other colour is the same but the luminosity is at 90%
I understand, don't worry.
From what i can see from original concept art, the center of the glow should be light blue, then loose luminosity at the edges and finally reaching some greenish borders.
Perhaps you should also try to create the effect on efx.ini and compare the results. From there you can give luminosity, distortion and other stuff to it, too.
=)
ok i might do that :)