Hello guys, we at the mod team have been talking about how GCs will work and what we are going to make. While I had some ideas about it, my partners gaved some pretty good ideas and that I really liked, which are now going to be made for you.
Talking about Galactic Conquests, we have to talk about the conquerors, I´ll now mention the factions, both playables and non-playables:
The Galactic Empire:
The Galactic Empire, the galactic government established by Supreme Chancellor Palpatine to replace the Galactic Republic in 19 BBY.
The Empire will always have the most modern, heavier and more armed ships. In most GCs the Empire will have control of great part of the Galaxy showing how powerful it was. Its capital planet is Coruscant.
The Alliance to Restore the Republic:
The Rebel Alliance, a loose alliance of planetary, system, and sector-level insurrectionist factions. They were generally united in a common cause, against a common enemy in the form of the Galactic Empire.
The Rebels will have a lot of diversity on its ships, better fighters than the Empire, and less control of the galaxy showing how from a ragtag band of ships they form a big organization able to destroy the Empire. Its capital planet will depend on the era you´re playing in.
The Black Sun Crime Syndicate:
The Black Sun, the most powerful and infamous crime syndicate of its time in the galaxy, extending its tendrils of corruption deep in the various galactic governments of each era.
The Black Sun will have less known technology and other means to fight the bigger factions showing how far the Underworld its capable to go to control the galaxy for power and money. Its capital planet will be Falleen.
The next factions I´ll be mentioning are part of a feature of the mod, special GCs. Those Galactic Conquest scenarios are meant to revive some special moments from the Star Wars history and will feature as the main protagonist the Empire against those 2 factions:
The Separatist holdouts, various disparate fragments of the Confederacy of Independent Systems that remained active after the Clone Wars.
This faction will be featured and will be playable in the "The Reconquest of the Rim" GC which will be set right after the end of the Clone Wars and will be inspired on the Reconquest of the Rim campaing (Legends) and the Western Reaches Pacification operations (Canon).
Note: Please dont start saying, "Oh yes add this ship because of seppies using it", "add this quantity of droids because droids were used during clone wars", etc. We know how we want to do it and what ships and units will be used.
Zaarin splinter government:
The Zaarin splinter government, a regime created by the Grand Admiral Demetrius Zaarin in his attempt to overthrow Emperor Palpatine and take over the Galactic Empire.
This faction will be featured and will be playable in the "Zaarin´s Treachery" GC which will be set during the period which Grand Admiral Zaarin saw the opportunity to take over the Empire meanwhile the later was dealing with the treason of Admiral Harkov and its pro-Rebel Alliance forces.
The main difference with the Empire, is that Zaarin´s faction will have some experimental and slightly better units than the Empire.
Now its the time to show the non-playable factions of the mod which will appear and have different control of the galaxy depending in which GC you play.
The Hutt Cartel, a powerful criminal syndicate and alliance of Hutts. It maintained a personal military consisting of both an army and a starfleet.
The Hutt Cartel will be established and be in control of all planets within the sector known as "Hutt Space". Its capital planet will be Nal Hutta and its moon Nar Shaddaa.
Corporate Sector Authority:
The Corporate Sector Authority, the government of an interplanetary fiefdom, administered by a brutal and tyrannical corporatocracy in the Outer Rim Territories.
The CSA will be established and be in control of all planets within the sector known as "Corporate Sector". Its capital planet will be Etti IV.
The Zann Consortium, an underworld consortium and crime syndicate led by Tyber Zann which sabotaged and interfered with Rebel and Imperial affairs during the Galactic Civil War.
The Zann Consortium will be more different than the other non-playable factions, as it will only appear on the "Zann´s Threat" in which you´ll be able to play as the Empire and the Rebels recreating the vanilla FOC with the Zann Consortium fighting them.
They will have control of all planets located on the "Hutt Space", "Corporate Sector" and others. Its capital planet will be Ryloth.
The Mandalorians, a group of clan-based people consisting of members from multiple species and multiple genders, all bound by a common culture.
The Mandalorians will be established and be in control of all planets within the sector known as "Mandalorian Space". Its capital planet will be Mandalore.
So as told before, there will be special GCs in which special factions, heros, units and other things will be available to play. For now, we are working on finishing the space portion of the mod and at the same time our new planet layout. Land will be worked also.
I also wanted to let people know that now I´m part of the Steiner Modding Group, so AOTR and ROH will be sharing content, help and tips so if you see content from one mod in another or viceversa is because of this reason. Thanks to ThatOneBullet, Steiner and Sly442 for this opportunity they are giving me.
That´s it for now guys, hope you enjoyed this article to let you know what ideas we have and what we are planning for you, in the last weeks some ships have been reworked to fit the standard look of the mod and others upgraded so expect to see some more updates ;)
More about the screenshot tomorrow ;)
May the Force be with you... always.