This is a Submod for the Star Wars- Clone Wars mod for Star Wars: Empire at War Forces of Corruption. It's based off of the 2003-2004 Miniseries and will feature content that is unavailable in the original mod. The developers of the Star Wars- Clone Wars Mod wish to focus more on the current Clone Wars series so, they have commissioned this submod as a side project. This mod's goal is to appeal to fans who grew up whatching the miniseries and provide a sense of nostalgia to those fans.
Not complete without Alpha, to be well Alpha...
HULK SMASH !
They're Green because i passability coded the trenches as "good ground" area
Why the lightsaber of obi wan isnt activ ? The clones are looking really nice
Holstering codes on light sabers are very finicky. If you see a hero that has his/her light saber ignited at all times, that means they gave us a hard time so we said "screw it, your saber is gonna be ignited at all times" hence the reason why Anakin's is ignited and obi-wans is not. Because obi wan likes to behave and Anakin doesnt
i hate how they glow green, it just ruins the moment
No AT AT ?
the Republic is OP as it is right now and an AT-At wont assist me in balancing.
We could set a build limit for the AT-AT's...
I know it's a little late, but the ai ignores build limits
That is invalid, the fact that the ai has never been able to construct more than one Death Star in the vanilla game is proof that build caps work.
501st-vetran won that debate