The lines are drawn, around the galaxy, once peaceful planets are subjected to a hidden menace unlike any other. The menace of war. As the galaxy descends into turmoil heroes take a stand against evil while villians deviously pursue their own ambitions. Now, you must answer a question, which side do you stand in this conflict? You choice may bring freedom to the galaxy... Or it will haunt you forever. Prepare yourselves for the battle of your lives... Coming to a galaxy near you. Welcome to the Tides of War mod page! This mod will attempt to recreate the epic battles from the movies that we have known and loved as well as creating a new fighting experience. This mod features: 17+ new maps, plus a couple new modes, vastly improved AI, dozens of new characters, weapons and vehicles, a new shell and ingame.lvl, 9+ campaign missions and brand new combat dynamics. Thanks to everyone of this great community for your support and suggestions, we really appreciate your help. Thank you.

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Battle Over Coruscant
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Lord_starkiller Jan 21 2013, 5:29am says:

Will there be a bridge on the front?

+1 vote     reply to comment
willinator5 Author
willinator5 Jan 21 2013, 11:41am replied:

Now, that is a question. I haven't yet decided how much interior I want to do yet on the Invisible Hand, 'cause it would require a brand new model for the hallways. I do for sure want to include the turret room, and on the venator I want to add an elevator to a bridge.

+2 votes   reply to comment
willinator5 Author
willinator5 Jan 21 2013, 11:42am replied:

Also, if we do do the bridge, it would have to be re-done, as the bridge in this model is just designed for background, not actual play.

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[SOS]ARC_Troopa_Nate Creator
[SOS]ARC_Troopa_Nate Jan 21 2013, 4:56pm replied:

Will, how hard would it be to add a Space Conquest mode to this map?

+1 vote   reply to comment
willinator5 Author
willinator5 Jan 21 2013, 7:59pm replied:

Sent a pm to GT

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Surprise! Here are some pics of the newest map in the Tides of War family, the Battle over Coruscant. Stay tuned for more about this map...

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Jan 20th, 2013
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