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A Starfighter modification, where the player takes on the role as a mercenary, employed by their faction to defend it's mining rights in a disputed area of space. With a new system of resources and gameplay, the player must defend their own mining facilities while also taking out the enemy. You get paid for the kills which allows you to purchase research grants and research new fighters and technologies. Starfighters will be the main focus of this mod and later releases may include Corvettes for high end-game units. Currently the Rebel Alliance, Galactic Empire and Zhan Consortium are the planned factions. Future factions will be done such as a Resurgence Droid Army when the first three factions are complete.

Report RSS Tie Fighters

Thanks to some time over the past week, I have been able to complete the texturing on all the TIE Fighters models except the Tie Scout, which is in need of a rebuild anyway. Currently the TIE fighters are in the hands of Jetfreak getting renders done. I have also started to release the fighters on MSFC.

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Thanks to some time over the past week, I have been able to complete the texturing on all the TIE Fighters models except the Tie Scout, which is in need of a rebuild anyway. Currently the TIE fighters are in the hands of Jetfreak getting renders done. I have also started to release the fighters on MSFC.

I am now moving onto capital ship classes, starting with the corvettes and frigates and working my way up. However there has been a slow down thanks to a few months back when Windows stop detecting my 2TB hard drive. I have all my models already backed up on an external so I haven't loss any work except the coding in-game. The Harddrive however seems to be fine as it is still detected by my PC Bios and so a reinstall of Windows is probably in order.

Anyway things are moving forward again, which I feel is a good thing. I sign off for now and add in this post the latest images of the fighters that I have uploaded to the gallery.

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