Continuing the epic battles of the original Sacrifice of Angels mod for Homeworld. Sacrifice of Angels 2 uses the Sins of a Solar Empire engine to add on an "empire building" mechanic for a truly epic Star Trek Experience.
i don't know... i think its still a work in progress... i was playing the federation in the screen above and the klingon were not cloaked at any time. i haven't played as the klingon yet so i don't know if and how the cloacking works
AI doesnt normally use cloak though it is capable of using it. It is hard coded so we cant force the AI to do anything. Players use it manually for ships that have it.
How are cloaking ships handled? sorry if this has been answered before
i don't know... i think its still a work in progress... i was playing the federation in the screen above and the klingon were not cloaked at any time. i haven't played as the klingon yet so i don't know if and how the cloacking works
AI doesnt normally use cloak though it is capable of using it. It is hard coded so we cant force the AI to do anything. Players use it manually for ships that have it.