It seems I do have some team left that wants this mod to be finished! We are not dead yet! and I have set up a forum here to use. Team may not be the best word I have discovered...... None of the people supporting me know how to code, model or skin. stardate 1179. We have picked up some strange fighters on long range scanners, They appear to be one man fighters armed with lasers, we have been trying to make contact but there has been no response. Commander! said one of the crew aboard the Executer Yes? our scouts have spotted a small frigate and it does not match any known rebel design, It appears to be heavily armed and highly depended on shields, And based on the smooth curve of the round front of the ship, it might be a Mon Calamari ship. Destroy it. Several Federation ships, starbases, along with some other races, and maybe even a planet or two, have suddenly been moved to the starwars Galaxy, Who could have done such a thing? maybe the Q the time line for the Star Trek side will be...

Forum Thread
  Posts  
star trek attack/tatic (Games : Star Wars: Empire At War : Mods : Star Trek Meets Star Wars : Forum : Ideas & Suggestions : star trek attack/tatic) Locked
Thread Options
May 30 2006 Anchor

to increase the competetiveness of startrek side
we may add special attack for them to create a tatical fight

the first come to my mind is star trek ships always use the trick
that teleporting enermy crew to their ship while the enermy's shield is down
this might be a good special attack, but since 'crew' is not mentioned in EAW
here is a few suggestion that transforming this idea
the 'teleporting enermy crew'' idea could be used as
1. converting enermy shuttle carring land units
(because enermy units being teleported become POW and might join startrek side)

2. convert enermy vessle
(not sure as star trek ships could not hold that much enermy unit)

3. Jamming enermy hard points (similar as rebel ion cannon)
(as crew are teleported, enermy's particular system wouuld be disabled permanantly/temporaly)

4.taking out/convert minor hero
(if you could notice, minor hero like fleest commander will have a picture on the ship he is onboard, this ability will 'teleport this unit to our ship using this power' when the minor hero teleported, we will have that bonus)
but it might be hard to code

the second one was cloaking
i see this would be a great advantage after seeing a cloaked ship attack the enterprise in the nemissis
to balance it shield would be disabled, and reveal while attack

the third one was 'data'/romulan ability
commander data and some romulan unit could create an ilusion making enermy attack each other

forth
hard point attack system
(may be a power of galaxy class, block incomming topredos

fifth
reparing team
i think star trek engine team was quite efficient, though i don't know why their engine is so weak

sixth
insystem warp
like the rebel boost engine ability with differnet effect and faster speed

more to come
these ability are hoped to strengthen startrek side to achieve balance

Edited by: LordAndy

May 30 2006 Anchor

SInce star wars has no defence agianst teleportation how about they just beam a photon torpedoe into the reactor A one hit kill (special ability)

May 30 2006 Anchor

haha

but teleportation won't work with sheild up
also, i don't recall any one do this in startrek film
may be photon topredo ius unstable for teleportation

but the way they teleport crew from enermy ship is often used in combat
ref: startrek insurrection

May 31 2006 Anchor

yes it is but i thought that oud be cool, the other idea could be used to the same affect

May 31 2006 Anchor

you are creative

May 31 2006 Anchor

I do try to be and I believe they have done something similar on star trek, it may not have been a photon torpedo but it was a bomb of some type. Also since Star Wars shields only stop enrgy they could(theoreticaly) trasnport people and material through there shields since they are physical, mabye.

May 31 2006 Anchor

i see
may be best to inculde this in hero ship, but what will be the name of this ability?

i saw many special ability in A2
such as engineer team, engine overload, deflector shield, boost attack/sheild
transwarp....lots to add
muct choose several from the pool, though choice

Edited by: LordAndy

May 31 2006 Anchor

It could be researched later on as they find a way to penetrate the primitive shields of Star Wars. Perhaps the Nebula class

Jun 3 2006 Anchor

hey theb28ig

i have an tactic vore thos star trek ships

Jun 3 2006 Anchor

if we can an help vore the rebel alliance with the starfleets of startrek and the rebel alliance then can build star trek research facilitys to upgrade the star trek weaponary and stat of the rebel alliance
i have look vore new weaponary and i found something:

heavu assult ships canons 4 canons per hardpoint the shoot lasers so powerfull that the can kill corvettes in one shot and the have an ion cano function+the have rapid fire lasers the turrets will look like the ion canon turrets of an imperial star destroyer
the voyager upgradeable weapons is th proton torpedoe launcher if u got research 5 it wil fire rapidfire proton torpedoes
but weaker of that of research 2 now this is it but beware the voyagers weak point is hit power generator with this mod if it is an mo every ship wil get an power generator if destroyed the ship will fire at an slower rate and his special abilities and his engines do not function good idea mail me back

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.