It seems I do have some team left that wants this mod to be finished! We are not dead yet! and I have set up a forum here to use. Team may not be the best word I have discovered...... None of the people supporting me know how to code, model or skin. stardate 1179. We have picked up some strange fighters on long range scanners, They appear to be one man fighters armed with lasers, we have been trying to make contact but there has been no response. Commander! said one of the crew aboard the Executer Yes? our scouts have spotted a small frigate and it does not match any known rebel design, It appears to be heavily armed and highly depended on shields, And based on the smooth curve of the round front of the ship, it might be a Mon Calamari ship. Destroy it. Several Federation ships, starbases, along with some other races, and maybe even a planet or two, have suddenly been moved to the starwars Galaxy, Who could have done such a thing? maybe the Q the time line for the Star Trek side will be...

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Ships (Games : Star Wars: Empire At War : Mods : Star Trek Meets Star Wars : Forum : General mod discussion : Ships) Locked
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May 28 2006 Anchor

Ok this is where Im going to post all the info on the ships
First up i the defiant class since Mike is doing work on it

It is heavily shielded and the only federation ship that is armored, so how this translates into the game is that its hard points are very tough. It is fast and highly manuverable but it is not an anti fighter ship. It has two forward firing heavy pulse Phasers that can fire much faster than the standard federation phaser and it also has a photon torpedo launcher. Now in the game it would have the sheild stregth of a Nebulon B frigate(but its hard points are tougher, don't worry about balancing all the other federation ships will have weaker hard points since they rely on shields) even though it is about the size of a broadside cruiser. No shuttles. It could take on a acclamator if used right( strafing back and forth not just sitting there) if it does sit there then the heavier fire power of the acclamator will destroy it but not after serious damage. It wuld have three hard points It could be used to destroy fighters and bombers but that is not what it is suted for.

Now remember that proton torpedoes and missiles don't go through star trek shields, they have to take the sheilds down to damage te hard points. The federation don't have any physical weapons so they have to do the same( this goes for all star trek racs)

May 28 2006 Anchor

Well first of all I think this should be more in General mod discussion, so I am going to move it.

Now as for the Defiant being as large as a Broadside, I think you need to look up some facts
the Defiant is 120 meters long
and the Broadside cruiser is 500 meters long

However it would be much closer to a Corvette which runs about 120 meters as well.

Quote: federation don't have any physical weapons so they have to do the same( this goes for all star trek racs)

this is also not true. Have you seen Star trek undiscovered country? Well in it they show that torpedo's are very much like torpedo's of today. Still incased in a metal tube.

We can't really start to decide how we are going to balance it until we know what we can do. I don't know if we are going to give it really strong shields or uber weapons, It depends on what we can make. So lets not worry to much about something we can't do to much of yet, But keep pulling up this type of data! it gets me thinking about this type of stuff :)
I will be sending you the Borg Cube as soon as I have seen if I can make it to the right strength and all set up how I think it needs to be. *Not saying it isn't any good now*

May 28 2006 Anchor

ha i told you 28ig. it should be more like an anti-fighter. Nobody will really care if it is.

May 28 2006 Anchor

I don't know about it being a anti-fighter or not ;) it may be a larger fighter :) thats kind of how it is in star trek.

May 28 2006 Anchor

thats cool but it was designed to fight the borg. Now sorry about my mistake on the size of ships I didn't have the actual data on the star wars ones to compare it. Now I know the torpedos are encased in a metal tube but they are then energized as they are shot out turning them into "energy weapons" as far as Star Wars is concerned. The anti-mater is ignited as it is shot out staring the reaction and then when it hits the rest of the warhead explodes.

May 28 2006 Anchor

star Wars is concerned. The anti-mater is ignited as it is shot out staring the reaction and then when it hits the rest of the warhead explodes.

then how do shadow bombs work? they are torpedo's without gas *so to speak* They still have a chunk of metal with the SW torps. thats why they could be used on the reactor shaft for the first Death star.

May 28 2006 Anchor

Huh are you talking about proton torpedoes becuase thos were used on th first death star and they are missles. realy short and fat missiles but missiles none the less. what you see when the proton torpedo is firing is the exhaust.

May 28 2006 Anchor

yes I am talking about Proton torpedo's

Edited by: spirit1flyer

May 28 2006 Anchor

well proton torpedoes are not energy weapons because they are missiles. I have the stars weapons giude and they pas through sheilds because they are metal. Photon torpedoes start out metal but when shot out they are "cacooned" in energy when this energey hits a star wars sheild it wil block it causing the torpedoes warhead to detonate

May 28 2006 Anchor

ah that makes more sense then

May 28 2006 Anchor

yah its confusing because in the star wars movies they don't show the proton torpedoe itself you just see its rocket

May 28 2006 Anchor

alright got better info on the Defiant class
length-120m
armament-2 pulse phaser cannons and quantum and photon torpedo launchers
armor- ablative armor and heavy regenerative sheilds

( an idea on the quantum torpedoes, they could be used as a special weapon like the proton beam, just a thought)

May 28 2006 Anchor

( an idea on the quantum torpedoes, they could be used as a special weapon like the proton beam, just a thought)

sounds like a plan ;)

May 29 2006 Anchor

oH on the borg this is an Idea. Now I know this will be extremly hard to do but if we can modify the code right this will be great. The cube gets the trsctor beam but when it uses it on a ship it assimilates it. this could take 30 seconds or a couple of minutes, but while the ships is being assimilated it can't do anything so other ships from its former allies can destroy it before the borg can assimilate it.

May 29 2006 Anchor

I don't know if coding that is possible, I will be looking into using *force corrupt* in space

May 29 2006 Anchor

yeah that sounds easier to do

May 29 2006 Anchor

next ship info

Saber class
length-172m
armanment-3 light phaser banks
armor-light shields
(this could be used for anit fighter work if not it is supposed to have a photon torpedo laauncher)

May 29 2006 Anchor

next ship info

Saber class
length-172m
armanment-3 light phaser banks
armor-light shields
(this could be used for anit fighter work if not it is supposed to have a photon torpedo laauncher)

May 31 2006 Anchor

Now we have the Intrpid

Intrepid Class
length-344m
armament-3 medium phaser banks, 2 photon torpdoe launchers
armor-medium sheilds

Jun 2 2006 Anchor

Akira class

Length-440m
Amament-4 medium phaser bank, 3 photon torpedo launchers
Armor-Medium sheilds

Jun 6 2006 Anchor

Nebula class

length-440m
armament-2 heavy phaser banks, 1 photon torpedo launcher
Armor-heavy sheilds
(this has better shields and weapons than the akira but is much slower)

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