Oh yeah, are you running the shaders, or isnt it self illuminated. Please dont touch the new explosion you added, i need to upload some stuff to add to it, and please dont touch the maps aswell. Ive been scaling stuff :D
I'm using the new shaders, the FX of the bullet currently just don't have a light source. But I'll fix this. - I wonder why I added illumination to the heavy disrupters of the Negh'Var, but not to the standard ones^^
hmm, I just realized that the disruptor shots should illuminate the BoP^^
need to be fixed.
Oh yeah, are you running the shaders, or isnt it self illuminated. Please dont touch the new explosion you added, i need to upload some stuff to add to it, and please dont touch the maps aswell. Ive been scaling stuff :D
I'm using the new shaders, the FX of the bullet currently just don't have a light source. But I'll fix this. - I wonder why I added illumination to the heavy disrupters of the Negh'Var, but not to the standard ones^^
wow it very well done but need to make the bop light up when firing
Belive it or not, Thats not actually possible for HW2, well stock hw2, were running the shaders so it is =D
Nice.
The BOP's wings are animated? AWESOME!!!