This is the page for the Remastered version of the Star Trek: Continuum mod
Poly count is heavy in the saucer, but this is before optimization. Plan on meshing in some more details (like the nav lights), but other details i will use bump, and spec mapping
Looks nice.
Would like to see the wireframe, please?
When i get more done i will post wireframes. It is not a "solid" mesh. If it were solid the poly counts would be triple.