Hello there, Humanoid Viewer. This project is in regards to one of many planned submods for STA3. To put it simply, it's a large scale fan-expansion of Final Edition, also utilizing elements from prior iterations of Armada 3 and SOA2. It is a major content Addon + QOL mod, seeking to make it so the game runs optimally in both a PVP and PVE setting, while also bringing abandoned ideas from Final Edition to life, and filling in game elements that I thought were lacking. It's primary changes are reworks of abilities, but more importantly ships and stations, along with adding a plethora of new ships and stations to all factions(not including borg), even throwing in some more NPC assets to make the game more interesting and lively. There is a new and expanded soundtrack added to the mix to give it a more energetic feel, with some easter eggs thrown if you should happen to have any DLC. Many assets are from every iteration of STA3 and others from SOA2. Changelogs will have exact credits. Lex

Post article RSS Articles

Expanded Info

News

As stated in the bio of this page, This project is in regards to one of many planned submods for STA3. To put it simply, it's a large scale fan-expansion of Final Edition, also utilizing elements from prior iterations of Armada 3 and SOA2. It is a major content Addon + QOL mod, seeking to make it so the game runs optimally in both a PVP and PVE setting, while also bringing abandoned ideas from Final Edition to life, and filling in game elements that I thought were lacking. It's primary changes are reworks of abilities, but more importantly ships and stations, along with adding a plethora of new ships and stations to all factions(not including borg), even throwing in some more NPC assets to make the game more interesting and lively. There is a new and expanded soundtrack added to the mix to give it a more energetic feel, with some Easter eggs thrown if you should happen to have any DLC, particularly the Outlaw Sectors and Minor Faction, of which the latter is to soon be enhanced. Some said easter eggs, some obvious, some not, are an indicator of possible submods to come into existence, stay tuned for those. Many assets are from every iteration of STA3 and others from SOA2, this list however may expand to include from other Trek projects, should permission be given... and I fully understand how to transition other models to sins mesh.

I am presently seeking feedback and additional players to test out this latest iteration of the project, of which a discord is linked to my profile: Discord.gg

Furthermore, while in the next release, an installation guide will be tethered to it, to ensure you don't encounter errors, you must already have the STA3 Final Edition already installed, owned by Stellar Parallax. Do not merge any files, you have to run both of these mods in your enabled mods file, of which my submod must be on top.

If you find this project unsatisfactory, an acquaintance of mine is hosting another STA3 submod regarding the borg, based off of older versions of my submod, but differently balanced and structured. Unimatrix Zero mod, as you may have seen it crop up, I suggest giving both of these projects a look over: Moddb.com

Now, I wish you a good day viewer, and have fun with these games. LLAP!