As the summary says guys, this is a minor news update showing how to fix the bind_monster.script CTD some of you may be experiencing with the Pre RC TK build.
1. Open bind_monster.script located in gamedata>scripts with notepad
2. Scroll to line 118, or simply search the file for smart_terrain.on_death( self.object:id() )
3. Change the above line to smart_terrain.on_death(self.object)
Close the file saving changes.
This will prevent the game from CTDing when a mutant enters a smart terrain its "not allowed" on. Its a stupid bug, but this solution prevents it.
thanx.
I'm always working to make things more stable ;) In the case of this CTD it happens when a "invalid" mutant ID is called / passed. Simple solution: don't call mutant IDs.