Post news Report RSS How to: Fix bind_monster.script CTD in Pre-RC TK build

I'm making this minor news update because I'm too lazy to actually fix and upload the file :p Don't worry, its a easy fix.

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As the summary says guys, this is a minor news update showing how to fix the bind_monster.script CTD some of you may be experiencing with the Pre RC TK build.

1. Open bind_monster.script located in gamedata>scripts with notepad
2. Scroll to line 118, or simply search the file for smart_terrain.on_death( self.object:id() )
3. Change the above line to smart_terrain.on_death(self.object)

Close the file saving changes.

This will prevent the game from CTDing when a mutant enters a smart terrain its "not allowed" on. Its a stupid bug, but this solution prevents it.

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slipkid69
slipkid69 - - 1,335 comments

thanx.

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ketxxx Author
ketxxx - - 1,289 comments

I'm always working to make things more stable ;) In the case of this CTD it happens when a "invalid" mutant ID is called / passed. Simple solution: don't call mutant IDs.

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