exactly. and that makes it look a bit odd in my eyes. i mean, how would open outcast look, when they would have picked the old original models and textures from outcast? ;)
looking good so far, and i love the idea of having the stalker universe combined with that powerful engine - but please, make the polycount and details of objects such as trees and houses equal to the power of that engine. tracking. :)
actually i would prefer they be lower..all them damn trees and bushes in crysis really lags my max performance....i made a map based iin an urban enviroment without trees grass or bushes and i went from gettin 60-65fps to getting 90-115 fps..so
This one looks similar to Stalker as if the models + textures were taken from the game.
exactly. and that makes it look a bit odd in my eyes. i mean, how would open outcast look, when they would have picked the old original models and textures from outcast? ;)
looking good so far, and i love the idea of having the stalker universe combined with that powerful engine - but please, make the polycount and details of objects such as trees and houses equal to the power of that engine. tracking. :)
actually i would prefer they be lower..all them damn trees and bushes in crysis really lags my max performance....i made a map based iin an urban enviroment without trees grass or bushes and i went from gettin 60-65fps to getting 90-115 fps..so
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