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STALKER SWAT:Rebalanced Is a mod created by me to add and improve some cut out features from the old stalker. This is not the same concept as LA* but it is fun and a lot more horror, dark nights, weather overhauled, artifact activation and lots more.
I want to take a moment of your precious hunting time to introduce my newest project, Photo Realistic Zone². Many of you know the original mod, made by Argus, and consisted of the "Structures" pack and the "Creatures" pack. I took both of these textures packs, with some other high resolution textures from Cromm Cruac and merged them all together, as a base for my mod.
Now, I didn't take the textures from various packs, merged them and took credit for them. I followed various texturing tutorials, recognizing different materials, usability of photo's, making my own textures with various other textures, making seamless textures etc. etc. I've come a far way, from making my very first weapon skins to my latest works.
"There is a lot more to texturing than you think. You need to have a keen eye for shapes and design, you need to know traditional art theory, you need to be great at observing and picking apart things, and you need to know how to balance your shapes, among many other skills." - racer455 So with that in mind, I'd like to welcome you to my newest project, old followers, newcomers, everyone. Please, be sure to leave as much feedback as possible so I can imrpove even more. I need you guys in order to make a balanced texture pack, because I am sure most of you guys wont agree on every new texture I make.
So again, welcome both old and new, to the Photo Realistic Zone²
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Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Stalker SWAT:Rebalanced. We love games like S.T.A.L.K.E.R. Shadow of Chernobyl that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
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As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
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