S.T.A.L.K.E.R. Particle Paradise(!) 2.2 is THE NEW PP mod for 2013. Continuing the already 2.1.1.9x development, this mod features the absolute biggest amount of high quality particles out in the open zone. Over 1000 NEW particles and a development history of now 4 and a half years this mod brings the zone to your monitor like you have never seen. Bursting effects, anomaly's blasting artefacts out. If you like to have a dangerous but beautiful zone, this mod is for you. This mod will be updated when there is new contend, so stay tuned for more and more!

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So, I'm out of ideas... What will happen to the mod now? That's up to you guys to decide :) Think of effects you'd like to be added / replaced in the mod! :D and try to make them come true!

Posted by [TZP]LoNer1 on Aug 31st, 2012

Just as the description states, I'm out of ideas guys ... But, I want to give each and every one of you a chance to add or change something in this mod! :D



The idea is simple...

If you've seen a movie / youtube video / image, whatever, and think it should be added to the game, link it back here with a minor description! I want other people to pay attention to each and every submission I do to the video's tab, so we can vote which ones will enter and which ones wont :) I will be re-making each and every particle you guys suggest, so don't worry, you will see your chosen particle in action ;)

Cheers! And let the comments come! :)

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[TZP]LoNer1 Author
[TZP]LoNer1 Aug 31 2012, 4:00pm says:

Oh and thanks for the support guys. Really, I went from a mere 60 followers to 120! :)

+5 votes   reply to comment
Borovos
Borovos Aug 31 2012, 4:13pm says:

Hey Loner,

Do you know the pux_atack particle? Maybe could you use it to create a new anomaly. With sound of ameba anomaly for example.
As a insect swarm?

+4 votes     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Aug 31 2012, 4:14pm replied:

Yes! Haha, isn't that the anomaly you tried to revive? ;)

And I will! :)

+3 votes   reply to comment
Borovos
Borovos Aug 31 2012, 4:56pm says:

Yes, i love ameba anom. But i failed to remake it.

I started particle_editor not long ago and i found this pux particle. I like this one. It's as a swarm.
It isn't the ameba anom. But ameba sound is as flight of insects.

So, it's that you need to create a new anom. And new anomaly means news artefacts, isn't it?

+4 votes     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Aug 31 2012, 5:52pm replied:

Yes ;)

+3 votes   reply to comment
Stealth-Killer
Stealth-Killer Sep 1 2012, 6:21am says:

Radioactive dust particles? :)

+3 votes     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Sep 1 2012, 8:33am replied:

Will do! Funny how i never thought of this while i did it in PPx2 :P

+1 vote   reply to comment
Borovos
Borovos Sep 7 2012, 3:49pm replied:

Radioactive dust? As snow particle?

It'll be very nice in sarcophagus!

+1 vote     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Sep 7 2012, 4:52pm replied:

Indeed! :D but, sarcophagus isn't in CoP :(

+1 vote   reply to comment
capitanloco6
capitanloco6 Sep 2 2012, 5:07am says:

I'm not sure if this is particle related, but I think that the nightsky should have more stars and that they should emmit intermitent light. I mean, in a 30 km exclusion zone the light contamination wouldn't be that bad.

Sorry if it is offtopic.

+2 votes     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Sep 3 2012, 7:51am replied:

Not particle related, but funny enough im trying something like it already ;)

+1 vote   reply to comment
owens369
owens369 Sep 2 2012, 5:42pm says:

I would really like you to integrate “Amik” particle/textures. It allows for shell casings to eject on the right side. Tons of mods out there include weapon models that have the ejection ports on the right side.

I have been merging weapons from various mods into the “COP: Complete” mod. I would love to be able to utilize the “Amik” particle effects in “COP: Complete”.

+2 votes     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Sep 3 2012, 7:50am replied:

Download the SGM particles, they include the AMIK particles ;)

But you need to change it yourself in the weapon files

+1 vote   reply to comment
owens369
owens369 Sep 3 2012, 11:47am replied:

Do they work with "Complete" mod?

+1 vote     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Sep 4 2012, 6:34am replied:

Yes, SGM should work with Complete as Complete only uses the AF3 particles :) which are also included in the SGM particles ;)

+1 vote   reply to comment
owens369
owens369 Sep 5 2012, 11:03am replied:

Thanks

Is there an easy way to "merge" particle groups from one "particles.xr" file to another? I was messing around with the x-ray SDK but I couldn't figure it out.

+1 vote     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Sep 6 2012, 9:51am replied:

You need a separate tool for that specialized in particle extraction :)

+1 vote   reply to comment
owens369
owens369 Sep 11 2012, 2:54pm replied:

What is it called?

+1 vote     reply to comment
[TZP]LoNer1 Author
[TZP]LoNer1 Sep 12 2012, 2:41pm replied:

It doesn't have a name, It's called particle extractor. PM CrommCruac, he has it on his HDD, clean :)

+1 vote   reply to comment
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