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Add addon Report Small Last Day Tweaks 1.5
Filename
Small_Last_Day_Tweaks_1.5.7z
Category
Prefabs
Licence
Public Domain
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v1ld
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Updated
Size
71.4kb (73,112 bytes)
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683 (5 today)
MD5 Hash
e91683c192ff221f907d92f4cd6c7606
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Description

Small tweaks for Last Day. More details on the specific tweaks in the description:

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Small Last Day Tweaks 1.5
Comments
SpecShadow
SpecShadow

"- Tasks always grant stash coordinates "
that's nice.
Just one question - these stashes, they have anything beside smokes, food and tools (got all 3 tools before I left Swamps)?
I had hope in CoM that someday I find any gun in full condition in one of them...

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v1ld Author
v1ld

No, most CoC mods have guns excluded from stashes. But you can tweak that pretty easily yourself. Stashes are generated at the start of a new game (so save scumming will never change what is in a stash) and all items are considered except for those listed in the file gamedata\configs\plugins\coc_treasure_manager.ltx.

So edit that file and remove the lines for the items you would like to see in stashes in your game. Be sure to start a new game to give them a chance to spawn.

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SpecShadow
SpecShadow

Thanks, I will make note for that when starting my Last Day playthrough.

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TheRealSlimShady1
TheRealSlimShady1

I know this is a week later and all but I need help for this. I want to change what spawns in stashes as well but I can't find the file for it. Looking in the specific directory doesn't work, nor does searching for it. Anybody got advice?

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CheekiTheBreeki
CheekiTheBreeki

Can you make this addon compatible with traders buy broken stuff please.

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v1ld Author
v1ld

Sorry, no. I keep this to the small tweaks I use myself.

However, this change is quite easy to do, so why don't you do it yourself? Open up this mod, then go to gamedata/configs/misc/trade. Check each file for lines that look like Gist.github.com

Change that number to whatever you like between 0 and 1. So 0.2 will let you sell items at 20% condition for eg.

Install the traders mod first then install your tweaked version of this mod over it.

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CheekiTheBreeki
CheekiTheBreeki

Thanks for the info, you just made my life in misery easier :D

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HazeAU
HazeAU

Super easy to do! Thanks man!

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RevanvonBrandt
RevanvonBrandt

Is this compatible with all the other Last Day add-ons? CheekiTheBreeki makes me think this wont be compatible with traders buy broken stuff?

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LifeDecoded1997
LifeDecoded1997

If it's editing just the trader files, then yes they won't be compatible, unless you want to go in & manually add the code that this mod adds to the traders buy broken stuff trader files.

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v1ld Author
v1ld

It's compatible with anything that doesn't edit the same files, just like any other mod.

A handy tool for checking compatibility and merging to make mods work together is WinMerge: Winmerge.org

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NamelessWanderer
NamelessWanderer

Talking to non-commander quest givers is a godsend. Thanks!

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v1ld Author
v1ld

Version 1.1 adds gamedata/configs/plugins/dinamic_hud.ltx so you can now disable any of the hud effects, including the over the top bleeding indicators from 1.1.

The two(!) bleeding effects and hit effects have been turned off by default. Edit dinamic_hud.ltx if you want to turn them back on again.

Yes, there are two competing bleeding effects at work in 1.1, each of which piles on the misery if you get hit. One of them doesn't even look to see if you're bleeding, but adds blood effects based on recent damage taken.

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Stalinwolf
Stalinwolf

Thank you so much for fixing the damage effects.

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RevanvonBrandt
RevanvonBrandt

Just went with stash coordinates and Non Commander Task giver...Can anyone confirm this wont conflict with any other add-ons located here? As far as I can tell this is the only add-on that modifies the 'meet' and 'effects' script

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v1ld Author
v1ld

You're looking at it the wrong way. Don't install mods that clash, merge them, or give one priority. Pretty simple. "Git gud" to use your words.

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RevanvonBrandt
RevanvonBrandt

Nothing conflicts with other add-ons here.

Except 'Traders offer everything' conflicts with 'Traders buy Broken STuff'...im going to try and tweak it like cheekibreeki

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v1ld Author
v1ld

Cool. WinMerge is handy, it's an easy way to check and deal with conflicts between mods.

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BlueflamesX
BlueflamesX

I've tried many times to figure out how to use WinMerge. Do you know how you learned how to use it? I've not found a proper tutorial or guide to using it with S.T.A.L.K.E.R. yet.

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v1ld Author
v1ld

Use it to compare folders between mods or between a mod and your current installed game. So if a mod has gamedata/configs, ask WinMerge to compare that with gamedata/configs in your game or in a mod.

WinMerge adds right click menu options that let you right click on a file or folder and then compare it to another file or folder by right clicking that next and selecting WinMerge.

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VodkaChicken
VodkaChicken

This addon is definitely a must-have for Last Day.
Could you restore the normal CoC rank, reputation and relation infos to the inventory screen? I guess the devs forgot to include them in the configs when porting the misery 2.2 inventory.

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v1ld Author
v1ld

Looks like a deliberate decision, but I've restored them for your own info in the next release. Haven't done so for NPC info you see when trading.

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v1ld Author
v1ld

Did it for both NPC and self, no reason not to.

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RevanvonBrandt
RevanvonBrandt

is the NPC info available yet?

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Stalinwolf
Stalinwolf

What are "open level transitions", exactly? I'm assuming it just loads the next zone without prompting me first?

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SashaRed Creator
SashaRed

No, it opens all routes throughout the Zone that were previously only unlockable through PDAs and traders. This option was present in version 1.0 of Last Day and was removed in 1.1 - this addon restores it.

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PotatoSalad_1
PotatoSalad_1

i wonder if this works with 1.2
could you also restore option for AI hardcore aim?

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v1ld Author
v1ld

1.4 has been updated for Last Day 1.2.

That option was removed by CoM and I don't want to include it here. But here's a merge of that option into Last Day 1.2. Install this file in gamedata\scripts: Mega.nz

You seem to know your way around the code, so here's how you can add it yourself in the future. Add the code in this link to scripts\axr_main_options.script: Gist.github.com

Add it before the --mlr comment or anywhere else in that block.

You can also get the same effect by editing appdata\user.ltx and changing these options to match these values:
ai_aim_max_angle 20.0
ai_aim_min_angle 17.0
ai_aim_min_speed 2.00
ai_aim_predict_time 0.28

You can also enter those values into the console.

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PotatoSalad_1
PotatoSalad_1

cheers got it working

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v1ld Author
v1ld

Version 1.4 has these changes: Last Day 1.2 update; CoM footsteps; flashlight tweak now unnecessary

If you installed version 1.3 in Last Day 1.2, delete the file configs\models\objects\light_night.ltx either before or after installing version 1.4.

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RevanvonBrandt
RevanvonBrandt

Hey can you guys add an update to remove the Hitmarkers from 1.2? Or does the "remove hit effects' portion of your tweaks do that? I never added that portion because I like some of the Staggering and blurry effects etc of being shot...

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