The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

This mod adds new magazines for MagsRedux (and obviously requires it to function), for the weapons that lack choices in the magazine department.

Preview
MrB's Extra Mags for MagsRedux
Post comment Comments
iamn0x
iamn0x - - 35 comments

Thanks !

Reply Good karma Bad karma+1 vote
ppatagonia
ppatagonia - - 11 comments

You can also add 60 rounds for SIG550\552.

Reply Good karma Bad karma+2 votes
Mr0Buggy Author
Mr0Buggy - - 39 comments

I'll look into that, but no promises at this time.

Reply Good karma+1 vote
Mikagu
Mikagu - - 146 comments

Can you add 300 round for PM please, like a fat box underneath and you have to crawl with it on the floor cause its so heavy.

Reply Good karma Bad karma+5 votes
Mr0Buggy Author
Mr0Buggy - - 39 comments

Thank you for making me laugh you kind soul.

Reply Good karma+4 votes
izperehoda
izperehoda - - 485 comments

But 84 round drums for PM do exist 😳.

Reply Good karma Bad karma+2 votes
蒙娜丽
蒙娜丽 - - 32 comments

maybe some more extended small caliber mags is a good direction, cause big drums can make useless pistols at lease fun to play with, and no effect on balance.

Reply Good karma Bad karma+1 vote
Twilight2k
Twilight2k - - 229 comments

Still not available on any mirrors?

Reply Good karma Bad karma+2 votes
Torch90
Torch90 - - 22 comments

No mirrors....

Reply Good karma Bad karma+1 vote
Mr0Buggy Author
Mr0Buggy - - 39 comments

I don't know what is the issue, but it seems to be on Moddb side of things. Added DL link to an upload on discord at bottom of description.

Reply Good karma+2 votes
Twilight2k
Twilight2k - - 229 comments

Thanks!

Reply Good karma Bad karma+1 vote
mmoorroo
mmoorroo - - 89 comments

70 round mag for gunslinger P90 tact Please..

Reply Good karma Bad karma+1 vote
Mr0Buggy Author
Mr0Buggy - - 39 comments

1. Does such a thing even exists irl? (the 70 round magazine I mean, I'm only finding airsoft stuff)
2. Gunslinger ports have been removed from Moddb till the dev who was porting them releases them back again.

Reply Good karma+2 votes
mmoorroo
mmoorroo - - 89 comments

1. dont think so, but it is what the gun/ magazine model intended to bring..it seems the mag bigger than reg P90, i might be wrong, but..
2. really? why..

Reply Good karma Bad karma+1 vote
Mr0Buggy Author
Mr0Buggy - - 39 comments

1. I'll look into it once the ports are back up officially.
2. Heard many conflicting reports, hence why I won't repeat them. All I know they should return in near future.

Reply Good karma+1 vote
mmoorroo
mmoorroo - - 89 comments

aah i see..many conflicted files indeed, especially if using mod pack..alright then, thank you for ur time and keep up the good works!

Reply Good karma Bad karma+1 vote
Mr0Buggy Author
Mr0Buggy - - 39 comments

No no, I meant I've heard various reasons why the ports were removed. I don't knon what is the true reason for their removal.

Reply Good karma+1 vote
ElCaz4dor
ElCaz4dor - - 193 comments

Gonna download. But hey, the Rimington bolt action hunting rifle from BaS (forgot the actual name of the gun) has upgrade kits. Turned out, upgrades kits have no Mags assigned to them thus use the old ammo box directly into weapon method of reloading. Could you fix those too, if BaS is your cup of tea and that it would be not too much time consuming?

Reply Good karma Bad karma+2 votes
Mr0Buggy Author
Mr0Buggy - - 39 comments

I'll try to look into it, but do try to find out which weapon you mean specifically in meantime.

Reply Good karma+2 votes
ElCaz4dor
ElCaz4dor - - 193 comments

It's got to be Remington 700 with upgrade packs such as archangel packs. The description of the gun says it comes with a pair of Archangel magazines (capacity 20) but you can already load Archangel Mags. However, the moment you do the upgrade, the gun is loaded through traditional way, and doesn't support any Mags.

Reply Good karma Bad karma+1 vote
sollessbadguyggacc
sollessbadguyggacc - - 85 comments

sig drum mag in the future?

Reply Good karma Bad karma+1 vote
蒙娜丽
蒙娜丽 - - 32 comments

Always wanna ask if you can put some restrictions on drums or other ridiculously enlarged mags. They are simply better than normal ones.Seems not very balanced.

Reply Good karma Bad karma+2 votes
ElCaz4dor
ElCaz4dor - - 193 comments

Tbh, loading them takes a lot of time. Haven't study how the weight addition works on guns. And they are rare to find.

My only wish is that it'd change the appearance of the mag in the world model.

Reply Good karma Bad karma+1 vote
izperehoda
izperehoda - - 485 comments

Good luck making worldmodels for ever single possible mag + scope combination. Although desolation does have such system. But it's not finished yet.

Reply Good karma Bad karma+1 vote
Mr0Buggy Author
Mr0Buggy - - 39 comments

While I agree to a degree, that is something you should suggest to MagsRedux team. The height of Stalker modding for me at this time is just adding more mags.

There are also X-ray limitations, which I will not get into here.

At the end of the day however, just remember Mags work only for you as the player. AI uses default weapon behaviors + unlimited ammo. I know the allure of high capacity mags is strong, but it will only ruin your enjoyment if you let them.

Reply Good karma+1 vote
malgin141285
malgin141285 - - 320 comments

здравствуйте. у меня вопрос: а такие магазины существуют в реальности?

Reply Good karma Bad karma0 votes
Mr0Buggy Author
Mr0Buggy - - 39 comments

Yes, those mags (10 and 42 round AUG) are real and are still being offered by STEYR.
If I ever do any fictional magazines, I intend to make them optional by installer.

Google translate:
Да, эти магазины (AUG на 10 и 42 патрона) настоящие и все еще предлагаются STEYR.
Если я когда-нибудь буду делать вымышленные журналы, я намерен сделать их необязательными при установке.

Reply Good karma+1 vote
izperehoda
izperehoda - - 485 comments

I recommend using DeepL translator as it understands context much better. The google translation to russian talks about paper magazines bruh.

Reply Good karma Bad karma+1 vote
Mr0Buggy Author
Mr0Buggy - - 39 comments

Noted, I'll fix it up in a bit. Much thanks.

Reply Good karma+1 vote
SergeantRogers
SergeantRogers - - 22 comments

Mr Beast!!!44!!444!

Reply Good karma Bad karma+3 votes
rib_the_loner
rib_the_loner - - 66 comments

Plans for 30 round SCAR mags?

Reply Good karma Bad karma0 votes
Mr0Buggy Author
Mr0Buggy - - 39 comments

There are now.

(At some point down the line, no promises on ETA)

Reply Good karma+2 votes
Mr0Buggy Author
Mr0Buggy - - 39 comments

UPDATE:
New magazines added:

GLOCK (9x19 + 9x18)
33 round capacity
50 round capacity

MP5 (9x19 + 9x18)
40 round capacity
50 round capacity

Future plans:
More magazines for G36, SCAR-H, M249, PKM, RPD.

Reply Good karma+2 votes
ptrdppsh
ptrdppsh - - 4 comments

Plans for PPSH 35 round mid size mag?

Reply Good karma Bad karma+1 vote
DirectX0
DirectX0 - - 7 comments

Hmm, the pkm\pkp and rpd are already very effective with their current mag sizes, unless you're thinking of adding smaller ones or quickloading ones, they'll just add to the god complex, which honestly is fine by me (300rd rpd? YEEHAW!).
Someone else said something about giving the wimpy pistols some comically large mags (which happen to exist irl) and i think that's a great idea, it'd put all that 9x18 ammo to use other than being recycling materials for other calibers.

GLONK and Slapgun with a 50rd 9x18 mag is already a great start though, a fresh new way to make the mutants dance!

Reply Good karma Bad karma+1 vote
Stalkerlover12094
Stalkerlover12094 - - 71 comments

er is it me or the mag icon is missing for some reason

Reply Good karma Bad karma+1 vote
Guest
Guest - - 695,196 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 695,196 comments

Sorry everyone, been busy.

After we wrap up bugs for the 10mm mod (released just now), I'll return to this and do some spring cleaning, make it work with newest MagsRedux and all that. Do be patient.

Reply Good karma Bad karma0 votes
Mr0Buggy Author
Mr0Buggy - - 39 comments

Derp, made this comment on guest, but yeah. Hoping to do some update for this in coming weeks.

Reply Good karma+1 vote
Phosibl3
Phosibl3 - - 39 comments

Icons for some mag are broken (they look like a bunch of low-resolution mess), and the rest are missing (they are still there without icons). I'm playing EFP 4.1.

P/S: Nevermind, I manage to fix it somehow.

Reply Good karma Bad karma+1 vote
ogkush0920
ogkush0920 - - 4 comments

how did u fix it? icons also broken for me, which is weird because they werent broken for me a few days ago. i did a reinstall of Anomaly, didnt reinstall my mods however, and now its broken. highly confused lol

Edit: ok i figured it out. I simply loaded the dds file into gimp, and uncompressed it. and i also added

inv_grid_width = 1
inv_grid_height = 2

to mod_system_ZZZZ_MrBs_Extra_Magazines.ltx at the bottom under mag_aug_5.56x45_default so it looked like this when i was done...

![mag_aug_5.56x45_default]
icons_texture = ui\ui_icon_MrBs_magazines
inv_grid_x = 1
inv_grid_y = 0
inv_grid_width = 1
inv_grid_height = 2

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags