The last and final audio pack from me the UI element.
Merry Christmass and as of today I bring the final and last sound pack I created for Dark signal the UI sound pack.
This pack contains a whole host of new audio while managing items and usable objects during your game it also tackles items that are usable such as cooking kits, repair kits, NVG, taking and removing items and so forth. It's not major like some of the other packs but its the final cherry on top of every thing else.
**FDDA food drugs and drinks is required to be install before installing this pack ontop**
Install: Should be simple drag and drop, if using MO2 ensure it is loaded last.
With that all sound packs are now out for those to play with, tweak, change, use combined with other packs or simply use the audio any way you see fit honestly. It's been well over a year and a half journey and while stressful I enjoyed it a great deal. Work is now directed to smaller projects such as helping Lunatic with his LEWD gun's audio and other assets. So thanks for everyone for trying it out and I hope you have a great holiday season ahead of you all. The very last pack to come is merely just a bonus but it will be new Exo suit movement sounds.
Ko-fi.com
If'd you'd like to support my own going work the little bits really make a lot of difference.
Kind Regards Shrike.
This is what we've been waiting for. Thanks for your efforts!
Thanks so much we love your work and Merry Christmas!
Very splendid sounds, diggin it!
I notice a minor problem with the NVG. When I activate NV the looping sound starts then cuts off and starts again after some seconds and only then stays on. So I assume the "inv_nv_loop_start.ogg" plays then it takes too long for the "inv_nv_loop.ogg" to start. I have a big modpack and I can not be for sure that the error is on this addons side, I just wanted to let you know and maybe confirm where the problem lies.
Merry Christmas! :D
PS: I changed the line 28 inside the item_nvg.script from "iTimer = time_global() + 8000" to "iTimer = time_global() + 3100" and now for me the sound does change at the correct time, the only nitpick now is that the loop sound is somewhat quieter than the starting one. For my taste the starting sound should be as quiet as the loop one.
Yea I understand the NVG was based off for Beefs NVG's system so I had to make a few work arounds I didn't test to much with out it given just about everyone makes use of Beefs NVG's
Many people cant play on Dx10-11, so... i dont think so, that almost everyone) For potatoe players!!! :D
Thanks. Great christmas present for the community.
Expression : xml_doc.NavigateToNode(path, index
Function : CUIXmllnit::InitProgressBar
File : ui\UIXmllnit.copp
Line : 538
Description : XML node not found
Argument 0 : equipment:cont_equ:cell_5:bar
Argument 1 :ui\inventory:16.xml
stack trace:
-------------------------------------------------------------------------------------------------------------------------------------
I have this crash error when I try to loot death stalkers
since this addon adds 1 script (for sounds) and only sound files your problem lies elsewhere
hey, sorry, I forgot to replay, i have solve it, it was just a corrupt save
love it, thanks
I've been waiting for this one, checking every day. Using all the other packs you uploaded here. Awesome.