The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

When a mutant dies in an anomaly, there is a chance for an artifact to spawn.

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Anomalous Creation Upd.1
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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

ui_st_comment_reserved_phrase_1

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

The first version is here. Post any problems you encounter (pls refer to the last part of the description), but do mind the spawn chance settings in the MCM.

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Larrylangosta
Larrylangosta - - 364 comments

Will it work smoothly with DAO (Dynamic Anomalies Overhaul) made by Demozined?

this : Moddb.com

In any case, thank you very much for making this addon, it's always good to see some things from Shadow of Chernobyl being reimplemented in Anomaly.

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

I think so. I made it based on Arrival anomalies but I think they were mostly the same in DAO, I only have Arrival atm

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Stalker_Boss
Stalker_Boss - - 1,773 comments

From Lost Alpha and builds*
This thing was not presented in release version of the game.

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

sure, I mean I mostly oriented on Arrival when considering the mod-added anomalies

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Stalker_Boss
Stalker_Boss - - 1,773 comments

That was to Larry
I play with Arrival too

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

got it. moddb UI isn't particularly good

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Nerdman700
Nerdman700 - - 39 comments

вполне логично.
благодарю!

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Nerdman700
Nerdman700 - - 39 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...orrent by prefix/bin/..\gamedata\scripts\axr_main.script:232: table index is nil

stack trace:

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

could be anything. you're sure it comes from this addon? and if so, when does it happen? I never had this crash here

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drFaus
drFaus - - 126 comments

Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 262
Description : fatal error
Arguments :
1 : [Lua] ...es/anomaly\gamedata\scripts\spawn_arties_on_death.script(278) : f

LUA error: ...es/anomaly\gamedata\scripts\spawn_arties_on_death.script:278: attempt to index local 'game_obj' (a nil value)

Check log for details

stack trace:

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

never had it in my testing. need more info about when it happens, what mutant and what anomaly, and maybe you could enable the debug in mcm and check what messages it would show

you may also wanna try a quick fix
open spawn_arties_on_death.script with any text editor, find this (ctrl-f)

game_obj:get_physics_shell():apply_force(5000, 5000, 5000)

and change it to this

if game_obj then
game_obj:get_physics_shell():apply_force(5000, 5000, 5000)
end

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drFaus
drFaus - - 126 comments

I can't give more information right now, because the crash happened twice just when I was in my hideout looking through inventory. Certainly some mutant died in an anomaly within alife radius, but it was outside of my vision. After the game crashed for the second time, I just disabled the addon in MO2. Now I'll try your quick fix then with debug enabled.

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

fine. would be great if you could share any more details, and maybe your xray log file if it goes bad.
maybe I did miss some corner case with this part. in fact, this part with get_physics_shell() isn't strictly necessary, you may as well comment it out completely. it's just for convenience, so that an artifact wouldn't get stuck in the middel of an anomaly

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mr__dude
mr__dude - - 111 comments

thx very cool mod.
For expanding it to npcs you might want to take a look at this mod Moddb.com.

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

thx! will consider stalkers for future updates if it goes well

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Folk0204
Folk0204 - - 104 comments

the whirlgig anomaly catching up a fat flesh: RISE MY GLORIOUS CREATION, RISE!

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Alien268
Alien268 - - 1 comments

Can it work on GAMMA?

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

I don't have it, dunno exactly but it should

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MarkColt
MarkColt - - 434 comments

I am getting a bunch of these errors in the log file, while in the Swamps:

ANOM_CREATION_DEBUG mutant tier or anom type not found, sim_default_freedom_0,dog_normal_brown
ANOM_CREATION_DEBUG mutant tier or anom type not found, sim_default_freedom_0,dog_weak_bulterier
ANOM_CREATION_DEBUG mutant tier or anom type not found, sim_default_bandit_4,dog_normal_bulterier
ANOM_CREATION_DEBUG mutant tier or anom type not found, sim_default_bandit_4,dog_strong_black
ANOM_CREATION_DEBUG mutant tier or anom type not found, sim_default_freedom_0,dog_normal_bulterier
ANOM_CREATION_DEBUG mutant tier or anom type not found, sim_default_csky_0,dog_strong_brown
ANOM_CREATION_DEBUG mutant tier or anom type not found, sim_default_csky_0,dog_weak_white
ANOM_CREATION_DEBUG mutant tier or anom type not found, sim_default_csky_0,dog_weak_bulterier
ANOM_CREATION_DEBUG mutant tier or anom type not found, sim_default_csky_0,dog_weak_bulterier

Any idea what that's about or how to fix those?

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

oh no, that means it sometimes triggers when a mutant is killed by an npc, not an anomaly. that a problem. thx a lot, this very much needs fixing

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Stalker_Boss
Stalker_Boss - - 1,773 comments

Had some tests on test map, all works fine!

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dm_thejackal
dm_thejackal - - 17 comments

!ERROR get_object_by_id | no game object recieved from id (55050)
! [SCRIPT ERROR]: ...5.2/bin/..\gamedata\scripts\spawn_arties_on_death.script:278: attempt to index local 'game_obj' (a nil value)
* Saving spawns...
* Saving objects...
* 36132 objects are successfully saved
* Game fatal_ctd_save_0.scop is successfully saved to file 'c:/stalker/anomaly-1.5.2/bin/..\appdata\savedgames\fatal_ctd_save_0.scop'

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...5.2/bin/..\gamedata\scripts\spawn_arties_on_death.script(278) : f

LUA error: ...5.2/bin/..\gamedata\scripts\spawn_arties_on_death.script:278: attempt to index local 'game_obj' (a nil value)

Check log for details

stack trace:


SymInit: Symbol-SearchPath: '.;C:\STALKER\Anomaly-1.5.2\bin;C:\STALKER\Anomaly-1.5.2\bin;C:\WINDOWS;C:\WINDOWS\system32;', symOptions: 530, UserName: 'loodd'
OS-Version: 6.2.9200 () 0x300-0x1
C:\STALKER\Anomaly-1.5.2\bin\AnomalyDX9.exe:AnomalyDX9.exe (0000000140000000), size: 17772544 (result: 0), SymType: '-exported-', PDB: 'C:\STALKER\Anomaly-1.5.2\bin\AnomalyDX9.exe'

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Wang_Laoshi Author
Wang_Laoshi - - 339 comments

you've got the latest version?

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matthewpro2011
matthewpro2011 - - 143 comments

Thanks for the update, so far I've actually run into both issues mentioned in the changelog, so I hope that they're fixed (especially since busy hands with a 400 mod modpack is a scary thing for me since I dunno for sure what may cause it even with the Busy Hands watch dog mod)

So far I'm rather enjoying the mod. I think I'll turn things down a bit because even the junk/perk based artifacts still bring in a couple bucks and a bag full of htem can easily get you tens of thousands of roubles (despite my Sell price setting being 0.5x)

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SalamanderAnder
SalamanderAnder - - 57 comments

Any chance you could make a transmutation system like Oblivion Lost? That would be sick.

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