The most popular mod for spore, BetterSpore expands the core Spore game to make it a more fun experience!

Report RSS SporeMaster v2 Released

The second version of SporeMaster is here, with the possibilities to easily create your own parts!

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SporeMaster v2 Void at Sporemods has released a modding program for spore, in collaboration with others, called SporeMaster. The second version brings a whole new life to Spore modding with the possibilities to mod and create entirely new parts! Many of the bugs have been fixed since v1, however there may still have some bugs in the program so watch out and report them in this thread so we can have a better modding tool!

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Key Features:

  • Unpacking and packing of .package files, with automatic conversion of .prop files to and from .xml. files.xml is no longer necessary.
  • NEW: Packing of .rw4 (RenderWare 4) model and texture files (from OGRE3D XML format and DDS format respectively) with packages, making part creation possible for the first time. Unpacking of these files is currently very limited. Part animations are not yet supported.
  • XML property files are more user-friendly than in previous mod tools, using names instead of hashes where possible. NEW: XML files are order-independent.
  • Full text indexing of .xml and .locale files in the unpacked package, to permit very fast incremental search. NEW: Search for keywords separated by spaces or “literal phrases”.
  • Side-by-side comparison of file tree in Spore and the mod under development. One-click execution of WinMerge to see and edit changes in an individual file.
  • Built in syntax highlighting editor.
  • NEW: Image and model viewers.
  • Tools for guessing the original names for hashes and for creating friendly aliases for hashes that can’t be guessed (or that were randomly generated by EA). The “Hash Guesser” tries more than 250 billion possible names for a given hash, providing you with a list of possible original names to choose from. When a new name is found the unpacked files are automatically updated.
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