Better Spore v1.4 released with many bug fixes and 10 new items for the space stage in spore.
Features:
General:
- Increased Complexity limits in all editors
- The intro now skips the opening movie.
Creature Stage:
- Longer Creature Stage, requires more DNA for each brain level
- No more annoying sea monsters!
Tribal Stage:
- Increases health points for the tribal hut to 800, 1500, and 2500
- starting food is set to 100 instead of 15
- Have more tribal members, more than ever before! (Reduced from 1.3 to decrease chance of crashing)
Space Stage:
- It now takes longer to get the high end badges.
- Now find items like healing tools as random items on planets.
- Base of 8 spice stored per colony
- Increase your allies health
- Reduce spice worth on hard difficulty
- Tools cost more on hard and less on easy
- Less production of spice on hard
- Money dropped from ships is worth more
- Enemy ship health increase
- Costs more to request allies to attack someone
- Store 99 of everything, except spice!
- Cost much more to repair and recharge
- Your home world produces nearly as much spice as a new colony.
- Now it costs money every time you travel between stars
- Costs more to buy up solar systems
- Now have 5 trade routes
- Easier to fly in the galactic centre
- Fewer large empires
- Have up to 10 planets in a solar system
- More chance of a barren planet then T1-3
- Abduct from higher up, so you don't have to keep going lower!
- More buildings and Turrets on T1 and T2 planets
- Turrets are better defenders
- Less attacks, less disasters
- Now up to 3 artifacts per planet
- Items cost more to buy
- All items which you have to re-purchase except for weopons, healing tools and terraforming tools now do not use ammo but instead have a permanent cost per use.
- Staff of Life is permanent but a 1,000,000 price tag per use
- Interstellar Drives have been increased slightly
- Interstellar Drive 6 has been added as a new item
- A collection of rare items have had their prices increase by over 500%
- Items will not always appear when at a shop, depending on each civilization
- More variation in price of items between empires
- Items will not always appear when at a shop, depending on each civilization
- More variation in price of items between empires
New Items in space stage:
- Ultra Cargo Hold
- Ultra Energy Storage
- Ultra Health Upgrade
- Interstellar Drive 6
- Ultra Laser
- Ultra Proton Missile
- Ultra Bomb
- Ultra Pulse
- Ultra Auto Blaster
Staff of... so i can blow sheet up?
what versions dose this mod work for?
It is a very powerful weapon. It doesn't blow a planet up, but who needs to when you can conquer it?
This mod is for 1.3.