New DeathMatch Game Modes
- DEATHMATCH - classic deathmatch, you can set frag limit to win.
- TIMED DEATHMATCH - try to kill as much as you can in a set time limit (that you can alter as well).
New DeathMatch weapons
- RPG
- FLAMEGUN
New DeathMatch hazards
- EXPLODING BARRELS
- BURNING VINES
- TOXIC BARREL (objnum 80)
New DeathMatch rules
- Self-Kill decreases your frag count, you can self-kill using environmental hazards as well.
- You can get a frag also by killing the other player using environmental hazards.
Adding new customs maps
Add a map to gamemaps (symbols.bmp for ChaosEdit in subfolder).
Make preview file of appropriate name in \lwmp\pics
using DM[map number] format.
NOTE 1: Don't forget to add multiple player starts!
NOTE 2: Without those map preview files in the folder - exe acts as normal SplitWolf coop exe.
NOTE 3: Floor code defines item respawn delay
Credits for DM edition (on top of original coop version credits)
Coding: LinuxWolf
Additional Art: DoomJedi
DM Mapping:
DM Map 01 "The Arena" - DoomJedi
DM Map 02 "Death Cross" - DoomJedi
DM Map 03 "Fire with Fire" - RonWolf
DM Map 04 "Scorched Wolf" - DoomJedi
DM Map 05 "Rockets 4 Dinner" - RonWolf
DM Map 06 "Pistol Whipped" - RonWolf
DM BetaTesting Credits: RussianStorm, Balames87