"Team RayCast" is proud to present new "SplitWolf" edition - DM (DeathMatch) Edition.
You can now battle against opponents across 2 game modes on a selection of custom deathmatch-oriented maps, with ability to make/add custom deathmatch maps - ChaosEdit symbols file used is included in a subfolder.
New DeathMatch Game Modes
- DEATHMATCH - classic deathmatch, you can set frag limit to win.
- TIMED DEATHMATCH - try to kill as much as you can in a set time limit (that you can alter as well).
New DeathMatch weapons
New DeathMatch hazards
- EXPLODING BARRELS
- BURNING VINES
- TOXIC BARRELS (actor 80)
New DeathMatch rules
- Self-Kill decreases your frag count, you can self-kill using environmental hazards as well.
- You can get a frag also by killing the other player using environmental hazards.
Adding new customs maps
Add a map to gamemaps (symbols.bmp and lists.txt for ChaosEdit in subfolder).
Make preview file of appropriate name in \lwmp\pics
using DM[map number] format.
NOTE 1: Don't forget to add multiple player starts!
NOTE 2: Without those map preview files in the folder - exe acts as normal SplitWolf coop exe.
NOTE 3: Floor code defines item respawn delay
Credits for DM edition (on top of original coop version credits)
Coding: LinuxWolf
Additional Art: DoomJedi
DM Mapping:
DM Map 01 "The Arena" - DoomJedi
DM Map 02 "Death Cross" - DoomJedi
DM Map 03 "Fire with Fire" - RonWolf
DM Map 04 "Scorched Wolf" - DoomJedi
DM Map 05 "Rockets 4 Dinner" - RonWolf
DM Map 06 "Pistol Whipped" - RonWolf
DM BetaTesting Credits: RussianStorm, Balames87
I tested versions 1.02 and DM with Activision files. This function ok with version 1.02 but fail with DM.1, up and down arrows do not nothing ('s' and 'w' keys also fail)