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Players were given a taste of our game a couple of years ago when we released Spatial Fear: Prologue for Unreal Tournament. It was a short total conversion game showing off the universe we created and the gameplay style we were shooting for. We've now moved to the Source engine (Half-Life 2) to power our next project, Spatial Fear. While our first release was more of a teaser to give players an idea of what to expect, Spatial Fear will be a full-fledged game. We believe we can provide a unique experience by combining immersive environments, an engrossing storyline, atmospheric settings, and frenetic action. One of these factors will not be sacrificed for another. Seamlessly blending all four will ensure a game that will appeal to the audience possible while still remaining fun. Rather than pushing the technological envelope to it’s boundaries, our aim is to present a game with artistic maturity. Our goal is to avoid common mistakes such as clichéd characters and enemies, locations...

Report article RSS Feed Spatial Fear Interview

Just 2 years ago, Spatial Fear: Prologue was one of the best Single Player experiences for Unreal Tournament. Though the mod itself was only a tidbit of what they had planned. Now the creator of Spatial Fear is back and willing to complete the story once and for all. I get the pleasure to sit down and

Posted by UberSoldat on Nov 1st, 2004

Just 2 years ago, Spatial Fear: Prologue was one of the best Single Player experiences for Unreal Tournament. Though the mod itself was only a tidbit of what they had planned. Now the creator of Spatial Fear is back and willing to complete the story once and for all. I get the pleasure to sit down and interview Alex and see what his plans for Spatial Fear.

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Platform
Windows
Developed By
the_culture
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Official Page
Spatial-fear.com
Release Date
TBD
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