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Players were given a taste of our game a couple of years ago when we released Spatial Fear: Prologue for Unreal Tournament. It was a short total conversion game showing off the universe we created and the gameplay style we were shooting for.

We've now moved to the Source engine (Half-Life 2) to power our next project, Spatial Fear. While our first release was more of a teaser to give players an idea of what to expect, Spatial Fear will be a full-fledged game.

We believe we can provide a unique experience by combining immersive environments, an engrossing storyline, atmospheric settings, and frenetic action. One of these factors will not be sacrificed for another. Seamlessly blending all four will ensure a game that will appeal to the audience possible while still remaining fun.

Rather than pushing the technological envelope to it’s boundaries, our aim is to present a game with artistic maturity. Our goal is to avoid common mistakes such as clichéd characters and enemies, locations that are too familiar and boring, and a storyline that’s predictable and fails to engage the player.

The gameworld we’ve created is set in the far future. Humankind has traveled the stars and explored and populated many worlds. The story starts aboard a massive Deployment Ship and the planet it orbits.

The gameplay of Spatial Fear is a combination of fast action and slow-building tension. Playing through the eyes of the lead character, the player will always experience the action and story firsthand. Rather than creating a mission-based structure, which can oftentimes be disjointing to the player, we are developing a progressive structure.

The player will guide the lead character through a variety of locales. Beginning at the starport and having the option to explore and receive training, he will then seamlessly move on to the massive Deployment ship, GDU Antimatter Discharge, undergo cryostasis and wake up to find the ship has been boarded by an alien species. The player then will search through the ship looking for clues and survivors, and eventually escape.

The lead character of the story is Deployment Officer Jael Kenos, newly graduated “deployment technician.” Throughout the story, Jael will meet and develop relationships with fellow crewmates, rescue survivors, and run into a collection of various lifeforms and aliens.

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Spatial Fear 2 Update

10 years ago News 4 comments

Spatial Fear 2 is proud to release four new pieces of art. Two are of the main antagonist alien races drawn by our very own Billy Lawrence, and the second two are parts of the Antimatter Discharge ship. The first is the Workers Only Area and the second is a WIP of the Park area.

Our coding team is moving along nicely, and from what Andrew tells us, most of the weaponry has been coded, and we are well on our way to hitting a summer release for Chapter One.

Park WOA

Some additions to the team have been made, most notably a new mapper who completed the areas above, known as Omega. He's really been working his ass off and we at Spatial Fear would like to recognize him and Billy for their efforts.

We are still looking to fill positions, so please e-mail me at if you would like to be a part of the team.

Spatial Fear Interview and Concept Art

11 years ago News 0 comments

Spatial Fear was just interviewed by, you can find the interview here! We've also got a piece of concept art exclusively on

New Spatial Fear Interview

11 years ago News 1 comment

Since the Release of Half-Life 2, the leader of the Spatial Fear mod for HL2 resigned as leader and has given leadership to another. I take the privalege...

Spatial Fear Interview

11 years ago News 0 comments

Just 2 years ago, Spatial Fear: Prologue was one of the best Single Player experiences for Unreal Tournament. Though the mod itself was only a tidbit...

Spatial Fear Registered, Concepts Added

Spatial Fear Registered, Concepts Added

11 years ago News 3 comments

Players were given a taste of our game a couple of years ago when we released Spatial Fear: Prologue for Unreal Tournament. It was a short total conversion...

Post comment Comments  (0 - 10 of 24)
TKAzA Staff
TKAzA Aug 2 2007 says:


This mod has been deemed “dead” or inactive.
If this is your mod and you would like this reversed please, send me a pm and we will re activate the mod.


+1 vote   reply to comment
::idiot:: Jan 22 2006 says:

I love your approach to this mod. Also, give a thanks to the conceptual artist and the mapper for giving us such beutiful work.

+1 vote     reply to comment
F.R.O.G Aug 7 2005 says:

thanks for this game

+1 vote     reply to comment
DeathX2 Feb 9 2005 says:

ACK, the image size on those. i though it would open them and then fit to screen. hope it isn't too much of a problem. XP.

+1 vote     reply to comment
Exorcist Jan 30 2005 says:

Hey i didnt go anywhere lol... im posting more often.. sorry for the delay... but you'll see my posts more often now

+1 vote     reply to comment
itachi_ Jan 7 2005 says:

hey justin, we were all wondering where you went. sign up on the forums and post regularly, :D

+1 vote     reply to comment
Swatje Jan 5 2005 says:

Hey exo!

Great to see ya, see ya on the forums


+1 vote     reply to comment
Exorcist Jan 5 2005 says:

Sweet... new graphics card... fixed my comp.... im ready to starty pumping out some sexay *** code. And... i lik ethe name spatial fear... its tizight :P... u better watch out, cuz this code is about to be Exorcisised!!!! CHAAA!!!

+1 vote     reply to comment
mystery8 Jan 4 2005 says:

There's not a thing wrong with this mod's name.

+1 vote     reply to comment
Swatje Jan 4 2005 says:

Well, this game is a sequel so we can't actually do that... And Spatial Fear isnt that a bad name...

+1 vote     reply to comment
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Spatial Fear
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10 years ago
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