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Players were given a taste of our game a couple of years ago when we released Spatial Fear: Prologue for Unreal Tournament. It was a short total conversion game showing off the universe we created and the gameplay style we were shooting for.

We've now moved to the Source engine (Half-Life 2) to power our next project, Spatial Fear. While our first release was more of a teaser to give players an idea of what to expect, Spatial Fear will be a full-fledged game.

We believe we can provide a unique experience by combining immersive environments, an engrossing storyline, atmospheric settings, and frenetic action. One of these factors will not be sacrificed for another. Seamlessly blending all four will ensure a game that will appeal to the audience possible while still remaining fun.

Rather than pushing the technological envelope to it’s boundaries, our aim is to present a game with artistic maturity. Our goal is to avoid common mistakes such as clichéd characters and enemies, locations that are too familiar and boring, and a storyline that’s predictable and fails to engage the player.

The gameworld we’ve created is set in the far future. Humankind has traveled the stars and explored and populated many worlds. The story starts aboard a massive Deployment Ship and the planet it orbits.

The gameplay of Spatial Fear is a combination of fast action and slow-building tension. Playing through the eyes of the lead character, the player will always experience the action and story firsthand. Rather than creating a mission-based structure, which can oftentimes be disjointing to the player, we are developing a progressive structure.

The player will guide the lead character through a variety of locales. Beginning at the starport and having the option to explore and receive training, he will then seamlessly move on to the massive Deployment ship, GDU Antimatter Discharge, undergo cryostasis and wake up to find the ship has been boarded by an alien species. The player then will search through the ship looking for clues and survivors, and eventually escape.

The lead character of the story is Deployment Officer Jael Kenos, newly graduated “deployment technician.” Throughout the story, Jael will meet and develop relationships with fellow crewmates, rescue survivors, and run into a collection of various lifeforms and aliens.

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Kreen Skav Park
Blog RSS Feed Report abuse Latest News: Spatial Fear 2 Update

4 comments by itachi_ on Feb 8th, 2005

Spatial Fear 2 is proud to release four new pieces of art. Two are of the main antagonist alien races drawn by our very own Billy Lawrence, and the second two are parts of the Antimatter Discharge ship. The first is the Workers Only Area and the second is a WIP of the Park area.

Our coding team is moving along nicely, and from what Andrew tells us, most of the weaponry has been coded, and we are well on our way to hitting a summer release for Chapter One.

Park WOA

Some additions to the team have been made, most notably a new mapper who completed the areas above, known as Omega. He's really been working his ass off and we at Spatial Fear would like to recognize him and Billy for their efforts.

We are still looking to fill positions, so please e-mail me at rdaly23@gmail.com if you would like to be a part of the team.

Post comment Comments  (0 - 10 of 24)
TKAzA
TKAzA Aug 2 2007, 5:24am says:

Archived

This mod has been deemed “dead” or inactive.
If this is your mod and you would like this reversed please, send me a pm and we will re activate the mod.

Regards
TKAzA

+1 vote     reply to comment
::idiot::
::idiot:: Jan 22 2006, 1:33pm says:

I love your approach to this mod. Also, give a thanks to the conceptual artist and the mapper for giving us such beutiful work.

+1 vote     reply to comment
F.R.O.G
F.R.O.G Aug 7 2005, 2:01pm says:

thanks for this game

+1 vote     reply to comment
DeathX2
DeathX2 Feb 9 2005, 4:42pm says:

ACK, the image size on those. i though it would open them and then fit to screen. hope it isn't too much of a problem. XP.

+1 vote     reply to comment
Exorcist
Exorcist Jan 30 2005, 1:23am says:

Hey i didnt go anywhere lol... im posting more often.. sorry for the delay... but you'll see my posts more often now

+1 vote     reply to comment
itachi_
itachi_ Jan 7 2005, 2:04pm says:

hey justin, we were all wondering where you went. sign up on the forums and post regularly, :D

+1 vote     reply to comment
Swatje
Swatje Jan 5 2005, 5:40pm says:

Hey exo!

Great to see ya, see ya on the forums

Swatje

+1 vote     reply to comment
Exorcist
Exorcist Jan 5 2005, 1:06am says:

Sweet... new graphics card... fixed my comp.... im ready to starty pumping out some sexay *** code. And... i lik ethe name spatial fear... its tizight :P... u better watch out, cuz this code is about to be Exorcisised!!!! CHAAA!!!

+1 vote     reply to comment
mystery8
mystery8 Jan 4 2005, 6:50pm says:

There's not a thing wrong with this mod's name.

+1 vote     reply to comment
Swatje
Swatje Jan 4 2005, 3:31am says:

Well, this game is a sequel so we can't actually do that... And Spatial Fear isnt that a bad name...

+1 vote     reply to comment
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Platform
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Developed By
the_culture
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Release Date
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First Person Shooter
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Spatial Fear
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