ask and you shall recieve. This is the way I always thought Zero hour should have been, pretty much completed as far as skirmish gameplay goes.
same map different fight, (i really like this map :D)
this shows the range and firepower of the nuke cannon in the S-o-A mod.
your first reaction might be "thats rediculous, how is that balanced" the balance comes at the units price and very slow move speed. in this video you see it take out an already crippled team with literally no effort, these tanks are VERY easy to destroy and with a even half capable team its dificult to keep them safe while they get into position,
defending the base with them is good upuntil you cant move your own men forward because of all the radiation, so its only usefull to a point, very vulnerable to stealthed and aircraft attacks.
Realism yes, but maybe a bit overdone.
not with a team that can fight back, try getting these cannons in position against a capable team, its not happening. beleive.
the front line moves far too quickly, you will push forwards to give them room to move up, but it never lasts very long. if you see the GLA fight video pt 3 - 5 even rocket buggies get caught off guard and they can move really fast.
hell, i like it. thsi is how a nuke is meant to be.