Southernmost Combine is an alternate story of the Half Life Universe in which Gordon Freeman is sent back in time to the 80´s to stop an early Combine invasion happening in South America. The mod consists at the moment of 5 levels and about 2 hours of gameplay. It´s been on development since 2008 with lot of breaks and revisions. There will be a few slight deviations from the orignal gameplay mechanics.

Post news Report content RSS feed Southernmost Combine is not dead!

Well. Everybody is showing stuff off their mods because of the anual award, so I thought I should show something. There hasn´t been any updates in the past eight months, so everybody (if actually anybody cared) must have assumed the mod is dead by now. Nothing farther from the true!

Posted by on

Well. Everybody is showing stuff off their mods because of the anual award, so I thought I should show something.There hasn´t been any updates in the past eight months, so everybody (if actually anybody cared) must have assumed the mod is dead by now. Nothing farther from the true!

I´ve been working on this a lot. Of all three maps this is going to have, the second one is 99% done. I´ve done lot of models and textures, I´ve done quite a lot of sounds too and I finally got the help of a couple of voice actors. I´ve improved my skills in some departments and opened the range of areas in where to apply them. I´ve been making choreo scenes, lipsync and even scripts.
I also keep my plan of creating all custom stuff by myself, I´ll have to make an exception with the CZ pistol and some trees, but everything else will be 100% original and exclusive for this mod.

The other two maps are very advanced too, they need lot of work regarding scripting and gameplay which can take a lot of work, but having this other map practically finished, motivates me a lot to getting them done.

What is going to be a pain in the arse, is porting the mod. In all this time, i have been building it inside the ep2 folder. And I read that there are quite a few things that don´t work when you move over Source SDK 2007. So if anybody reading this has already gone through that and have a few tips, don´t keep them for yourself!

Finally, I want to make a special mention to these guys that have lended me a hand in all this time: Aaron Ho, Michael Crisp and Perry Liston have provided their voices for some of my characters. Mike Norvak has made a couple of sounds for me and also taught me a few useful things about sound. Mikko Sandt and Ryan Rouse provided advice and one of them is the alpha tester (which turns to be very useful, as it´s always better to know when something you´re doing is crap before keep working on it).

So yeah, if you have nothing to do, vote this mod for that year thing. It wont win, nor I´m expecting that to happen but at least have a look at the screenshots i posted today!

Comments
flippedoutkyrii
flippedoutkyrii

Glad to hear this, keep up the great work! :D

Reply Good karma Bad karma+3 votes
Gambini Author
Gambini

Thanks!

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Half-Life 2: Episode Two
Creator
Gambini
Contact
Send Message
Release date
Mod watch
Start tracking
News
Browse
News
New
Post news
Share
Related Games
Half-Life 2: Episode Two
Half-Life 2: Episode Two First Person Shooter