Similar to brianuuu's Tropical Resort All in One, this mod aims to give the same treatment to Planet Wisp, effectively porting all 6 acts into Sonic Generations, staying as true to the original levels as possible making alterations where necessary with some added improvements to make use of the advantages Windows has over the Wii such as HD textures.

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Description

Now I have a new update for you all, here I've gotten two new things started; a 3D Hub and Act 2.

Now putting the resources from Planet Wisp and getting them to load in the place of Chemical Plant was a near success, but the lights on the platforms just stay black for whatever reason. And it's not the fault of the .material or the .dds files, as I've tested. Hopefully I can get this fixed without too much trouble.

As for the lack of Sprinklers, I know for sure that this is an issue that has got to do with the "setdata_base.xml", all of the needed files are in "cpz_cmn.ar.00" as I've checked by having the game load the same file from Speed Highway's Sprinkler challenge, and it worked fine, it's definitely all got to do with the single xml.

Credits:
SonicGlvl - samothethief
Spline Exporter - Dude
General help/tutorials and physics - brianuuuSonic
Planet Wisp models - Peardian