Similar to brianuuu's Tropical Resort All in One, this mod aims to give the same treatment to Planet Wisp, effectively porting all 6 acts into Sonic Generations, staying as true to the original levels as possible making alterations where necessary with some added improvements to make use of the advantages Windows has over the Wii such as HD textures.

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Blog RSS Feed Report abuse Latest News: Major Update Release - Visual Overhaul

1 comment by SKmarioman on Jan 26th, 2015

A full year after the initial release, the Planet Wisp Project mod is now updated to a much more polished form, as the creator's experience with modding has improved over the 12 months allowing the stages to look as close as possible to how they originally did, only now on the Hedgehog Engine.

The main bulk of the content is fundamentally unchanged, being accurate remakes of all of Planet Wisp's six acts made to work with Sonic Generations' engine all playable with both Classic and Modern Sonic whom of which provide unique experiences in the same stages based on their differing abilities. The major alteration is indeed the visuals, making the most out of the tools available to successfully port content from Colors to Generations and making the most out of Sonic Generations' engine's capablities.

To download the new version of this mod follow this link where you can download the zipped file: Moddb.com If you experience any bugs with this mod be sure to drop a comment below or link to a video of the bug.

CHANGES FROM V1.0.1 TO V2.0


  • Graphical details missing in older releases now correctly implemented.
  • All models completely reimported with lighting and GIA almost identical to that of Colors.
  • Completely new hub world to be much more stable.
  • Miscellaneous bug fixes.
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Planet Wisp - All in One Pack - V2

Planet Wisp - All in One Pack - V2

Jan 26, 2015 Full Version 1 comment

Major update to the mod that significantly upgrades the visuals for all of the levels from the previous release, being Acts 1 through 6 of Planet Wisp...

Post comment Comments  (0 - 10 of 12)
Hey-Pi-Ron
Hey-Pi-Ron Jan 26 2015, 1:32pm says:

And still no grass...

+1 vote     reply to comment
Green_MoFo_Oak
Green_MoFo_Oak Mar 29 2015, 10:28pm replied:

Thats the power of the Wii.

+1 vote     reply to comment
Guest
Guest Jul 20 2014, 10:35am says:

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SKmarioman Creator
SKmarioman Jun 25 2014, 4:05am says:

As stated in the readme, always select Continue from the title screen, you're not supposed to start the game in Green Hill.

+2 votes   reply to comment
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Guest Apr 9 2014, 8:40pm says:

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Guest Mar 18 2014, 4:59pm says:

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ShreyKS
ShreyKS Feb 6 2014, 7:25am says:

I D K what is happening???? I try to download sometimes it becomes 0kbps at +200mb done, sometimes +100mb done and then stops downloading.... in google chrome... please post up a torrent link.... thnx

+1 vote     reply to comment
RedstoneForge
RedstoneForge Nov 15 2013, 12:55pm says:

I did a one minute speed run of act four! Youtube.com

+2 votes     reply to comment
Guest
Guest Oct 7 2013, 1:48am says:

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rjh7
rjh7 Sep 26 2013, 12:36am says:

So you are doing all 6 Acts and a 3D HUB World, Sweet! BTW you, Brianuuu and JoeyLaw should collaborate to make the Sonic Generations: Colours Project where each level from colours get it's own All-In-One mod like Brianuuu did for Tropical Resort, You are for Planet Wisp and I guess JoeyLaw will for Termenal Velocity. If so work on this for now, and ask them if you could colaborate with them once their 2006 Project is done. That Would Be AWESOME!!!

+2 votes     reply to comment
kaantantr
kaantantr Oct 4 2013, 1:15pm replied:

well an official colors project may not yet exist, but every stage from colors are being made by one modder or another. like you said there are those 3, SonicHero2491 making starlight carnival, axerazorlight making asteroid coaster and iaLeXm0ds is making sweet mountain. but bringing all those acts together in a single hub world would be a little hard

+1 vote     reply to comment
SKmarioman Creator
SKmarioman Oct 6 2013, 8:08am replied:

With some effort someone will eventually make it possible to have more than 9 stages, or we could try using the mission gates for the rest of the acts.

+4 votes   reply to comment
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Released Jan 19, 2014
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