The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.
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Possible radiation effects | Locked | |
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Sep 30 2012 Anchor | ||
I was playing .41, and had green-level radiation exposure, and I noticed my health dropping steadily. I know various hazards are supposed to be more dangerous, but even very high level radiation exposure can take a while to kill someone. Maybe "light" radiation exposure could hit a person's stealth rather than steady, lethal health deductions, to indicate the beginnings of illness (that would realistically take a fairly long time to kill.) For instance, I doubt someone would be in condition to run if feeling ill, even if they weren't going to die that day from the illness, and it would really make radiation exposure stand out as its own thing from the other "elemental" hazards. |
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Oct 7 2012 Anchor | ||
And we have to realize, that anti-radiation stuff is just a first aid. To finally drop-out radiation from our body, we have to go to the doctor and have to stay in hospital for several days(everything causes from how big was the radiation level in our body). So I agree with the post above, but I would add from myself something like staying in doctors place for a day-two until our radiatin/infection/wound won't be healed. |
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Oct 9 2012 Anchor | ||
Ach, I meant "hit a person's stamina," not stealth. |
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