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SWS is a vast modification set in a lore inspired by the Warring States period of Japanese history. While many of the concepts are inspired by history, this mod is also heavily influenced by Japanese Pop Culture, and how it has portrayed this time in history. In order to better fit the Elder Scrolls universe, this mod will include fantastical elements such as magic, demons and other RPG staples.
This update features more assets that have been added to Skyrim: Warring States, as well as a status update of the overall progress.
Posted by Aurel_Tristen on Apr 2nd, 2012
Progress isn't flying along at blazing speeds, but it is steady.
In weapon news, I have only one new model to disclose, but I'm going to talk about how the player will control sword abilities as well.
First up we have the Mayakashi Katana. This 'sword of deception' is not half bad as a cutting weapon, but its true power is in its ability to manipulate living beings. The sword can be used to cut down your enemies, but the smart warrior uses it to strike fear in he hearts of those who challenge him, or to pacify them by gently 'helping' them forget they saw anyone. You can read more about this weapon by clicking on a screenshot.
Some of the more powerful weapons in Warring States have the ability to project an effect beyond the reach of the blade. As the Mayakashi can cast its influence onto anyone within sight, other weapons can release a torrent of explosive energy. Each weapon can have a maximum of 5 abilities. To trigger them, the player simply power attacks in a given direction, each direction triggering a different ability. The power attack is still performed, but if the player has enough 'magika' or spirit energy, an ability will be unleashed.
The Demon Hunter tribes of Miora may be only human, but they have learned to craft some of the greatest anti-demon weapons and armor in the realm. I present to you the work-in-progress Demon Hunter Scout armor. You can read more about it by clicking on the image.
You may also notice that this screenshot features some new hair. I'm a fast learner, but this is my first attempt at hair meshes. The one pictured here still needs more volume on the top, and the hair tie model is missing at the moment.Additionally, we now have the first outfit for male humans - a generic black kimono. This base mesh will be used to generate various other kimonos to help populate the world with some variety. For those of you who are familiar with kimonos, yes, these are actually pants (Not a dress), but they have been rigged in such a way that they appear as one. Skyrim offers no bones for animating complex clothing, so we must adapt and overcome however we can.
These are all works in progress and are subject to radical change in the near future.
Our composers are hard at work crafting our first few songs, but as of now I have nothing for your ears. Expect something on that front soon. But while we're on the subject, let me discuss a few more points:
Thanks to everyone who has shown their support. There are plans in the works to provide playable content long before the mod is 'finished,' in the form of a weapons and armor pack, or possibly a few custom followers to enjoy in Skyrim.