SketchDoom v1.01
Full Version 6 commentsThe v1.0 got a fatal error bug with colored keys which open doors. Now it fixed
A mod which turns a classic Doom game into a pencil sketches on paper list.
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The v1.0 got a fatal error bug with colored keys which open doors. Now it fixed
Cool!
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Автор, мод, конечно,интересный. Но как только я сделал по твоей инструкции, ТЫ СЛОМАЛ МОЙ GZDOOM! Я даже не могу в игру зайти.
Скажи, как вернуть всё в нормальное состояние?
Update: Чтобы вернуть нормальное состояние GZDOOM, есть только один вариант, который я провернул: 1. Разархивируйте нормальный GZDOOM в ином месте; 2. Перенесите нужные вам файлы из сломанной папки в новую и удалите старую папку (Замена файлов GZDOOM не работает, проверял на себе.) и 3. Всё вновь работает!
EN: Update: To return the normal state of GZDOOM, there is only one option that I have turned: 1. Unzip the normal GZDOOM in a different place; 2. Transfer the files you need from the broken folder to the new one and delete the old folder (Replacing GZDOOM files does not work, I checked for myself.) and 3. Everything is working again!
Круто
Спс
WOW!!! :D
However, I must ask: what do you plan to do with secrets that require interaction with a differently-textured wall?
How is this accomplished? Any way to add some shading to the surfaces like the weapon and enemy sprites have?
The mod forces to display a white texture everywhere (except the doors and colored key markers). For shading effect on surfaces I have to edit every map manually. That's not a bad idea, but it will take a lot of time. More than should be. Maybe I'll try to do this, but can't promise.
At present time my plans is just adding TNT/Plutonia compatibility with CC4-tex resources.
Trying this with Doom 2, GZDOOM 4.5.0 Win64, and I don't get any black edgelines like in the images. Next to unplayable. How to fix?
Not much to say. Try this tutorials:
Youtube.com
Reshade.me
I followed the instructions and the tutorial. Still no lines.
reshade config didn't stick. Working and I love it! Thanks!