A completely comprehensive overhaul of Mount and Blade II: Bannerlord which seeks to recreate a historically accurate environment of feudal Japan from 1568 onwards. Dubbed the spiritual successor to the Warband mod, Gekokujo.

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Gameplay Trailer

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Tune in to our Youtube Channel to watch the new Gameplay Trailer!

Shokuho Dev Stream

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Shokuho Logo

We're thrilled to bring you the latest updates on our exciting mod, Shokuho! In our recent development streams, we've been hard at work crafting this immersive world and are eager to share our progress with you.

From innovative mechanics to breathtaking environments, we're pushing the boundaries to ensure an unforgettable adventure awaits you in Shokuho. Join us on this journey as we continue to shape and refine this remarkable mod, and stay tuned for more exciting updates in the coming weeks!

Part 1: Youtube.com



Part 2: Youtube.com

From impoverished Ashigaru soldiers marching through silver grass, to intense castle sieges raging through the night, the Shokuho team has prepared a gameplay video showcasing the significant progress we have made on the mod. This video is a celebration of everything we love about feudal Japan. Please enjoy!Shokuho is a total conversion mod for the video game Mount and Blade II: Bannerlord. Set in feudal Japan in 1568, you will play as a samurai roaming across the turbulent Sengoku Jidai, right after the vicious Onin War. Play to expand and conquer the vast islands of Japan to establish your name and build a legacy worthy of remembrance in this warring state era.Join our discord server through the link below:

Discord Server: Discord.gg

As always, we're looking for motivated individuals to join our development team. If interested, you will need to join the Discord server and head to the #dev-applications channel.

The following teams are recruiting:


Level Design Team - this team is responsible for creating and designing in-game "levels" and sceneries such as villages and battlefields. They will often work with outside references to accurately implement things such as native Japanese plants and real-life locations. You will be supported by your co-sceners and can expect tutorials and guidance from the team leader FoozleMcDoozle.

3D Art & Design - this team is responsible for creating 3D assets ranging from armours to sceneries to hairstyles. They will often work with historical references and the 3D Liaison team from the Historical Research Team to ensure that their models are as accurate as possible. Currently, we are accepting generalists and character artists. A key feature of this team is the regular work-togethers in the developer voice channels.