Hi, and welcome on my Moddb Site of my CS:S Stargate/Tombraider Maps. My realname is Dustin Banduch and in Steam: (SG-ᐰ) [Admin] Dr. McKay. I'am 20 Years old and i'am a mapper since 2 Years. At this moment i work alone so it takes much times to create maps for CS:S and Gmod 10. When you have problem with this maps than please write a comment and I can help you.

Report abuse sg_a_Tomb_Raider1_Lv1 *** TOMB RAIDER MAP ***
Aug 13th, 2011
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This is my 3th Tomb Raider Map for CS:S. It is the first Level of Tomb Raider 1 (1996). It plays in the Antartic. You must looking for a Key, open secret Doors, jumping and so on. PLs Vote !!!! thanks on all fans of me.

Lara Croft

Alison Carroll, the 6th and final of the official Lara Croft models (2008-2010)
Alison Carroll, the 6th and final of the official Lara Croft models (2008-2010)

The central character in Tomb Raider is the British archaeologist Lara Croft, a female adventurer in search of ancient relics used by Thor, the God of Thunder, King Arthur and many others. Lara was created by one-time Core designer Toby Gard,[1] and grew out of a number of ideas discarded in early concepts. She appears almost invariably with brown shorts, boots and small backpack, a dark green or blue sleeveless top, holsters on both sides of her hip for dual wielded pistols which carry around 30 bullets together. Over the course of the series, her 3D model has undergone gradual graphical improvements, as well as enlarged (and later reduced) breast size.Over the course of time, the Tomb Raider series' canon has undergone various changes or retcons. These changes correspond to the series entering a new medium, such as comic books or film, or being taken over by another game developer. For example, in the first Tomb Raider game manual, Lara Croft is said to have survived a plane crash in the Himalayas at the age of twenty one, and was later disowned by her parents, who are still living.[2]However, in the comics, Lara lost both her parents and her fiancé in the crash. The films make no mention of a plane crash, Lara's mother died when she was too young to remember, and her father died under different circumstances. When development of Tomb Raider was transferred from Core Design to Crystal Dynamics, Lara's biography, only ever mentioned in instruction manuals, was contradicted by a new biography which supported an in-game sub-plot concerning the deaths of Lara's parents.[3][4]In addition to the voice actresses who have been responsible for Lara Croft's spoken dialogue during the games, a number of women have taken on the role of Lara for applications outside of the games themselves. Six different women have served as the official Lara Croft model for publicity purposes, including model Nell McAndrew, actress Rhona Mitra, and, most recently, gymnast Alison Carroll, who held the job until 2010 and is reportedly going to be the final Lara model as part of a new direction for the character. American film star Angelina Jolie portrayed Lara Croft in two feature-length Tomb Raider films, which together grossed nearly US$500 million worldwide, making her role as Lara the most well-known and widely-seen of any other.Nearly fifteen years after the release of the original game, Lara is still one of the most famous and recognizable video game characters in the history of the medium. The debate over whether she is an icon of female empowermentor a vessel for male titilation has existed for as long as she has, but the huge impact she has had on both gaming and popular culture in general can't be denied.[5]

Video games

The Tomb Raider video games have together sold over 35 million units,[6][7]if you don't include the sales of the portables, TV remote-controlled versions and mobile phone releases, making it one of the List of best-selling video game franchises of all time.[8]The original game, titled Tomb Raider, made its début on the Sega SaturnPlayStation, and PC. Despite being released on the Saturn first alongside PC,[9][10] it was one of the titles responsible for the PlayStation's success in the mid 1990s. The games present a world in 3D: a series of tombs, and other locations, through which the player must guide Lara. On the way, she must kill dangerous creatures or other humans, while collecting objects and solving puzzles to gain access to an ultimate prize, usually a powerful artefact.Tomb Raider, an early example of the 3D genre, uses third-person shooter mechanics. The player's camera follows her, usually over her shoulder or from behind. Until Tomb Raider: The Angel of Darkness, the game's environments were largely orthogonal, as a result of the creators' decision to extend the 2D platform game genre to a 3D world. This is shown through Tomb Raider's gameplay, which is very reminiscent of older platform games like Prince of Persia and Flashback that had a heavy focus on timed jumping interspersed with combat.Each game has introduced new weapons and moves; by the fourth game, Lara could back flip off ropes and turn around in mid-air to grab a ledge behind her. Tomb Raider: Legend introduced an electromagnetic grapple that Lara can attach to metal objects and can, amongst other things, be used to make rope swings and pull metal objects (and enemies) toward her. Standard moves in Lara's range of abilities include the somersault, a roll, climbing techniques, the ability to swim, a swan dive manoeuvre, and a handstand. In Tomb Raider III, a sprinting move was introduced that allowed Lara to quickly speed up while a bar in the lower corner of the screen drained her stamina. In Tomb Raider: Chronicles, Lara was able to bar-swing and somersault/roll out of crawl spaces higher than ground level.

Toby Gard, one of the creators ofTomb Raider

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sg_a_Tomb_Raider1_Lv1 *** TOMB RAIDER MAP ***
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{}TyPeR_H.S.D.T{} Aug 15 2011, 2:09am says:

looks interesting but put more details objects and some litle traps or somethin and make some displacements on the walls and stuff to make it more realistic as a tomb

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D.B-CREATION Aug 15 2011, 5:35am says:

ok at next time i do it ^^

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