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Understanding the mod's basic gameplay is as simple as knowing what "Sc.R.a.P" stands for : Scavenge, Retrieve and Process. At the beginning of each round, a list of prop_physics (loot) are scattered in the level, and a list given to each player from two opposing team, the Combine and the Rebels. Players run around the level, search for the item (no RADAR!), use the gravity gun to pick up the loot and return it to their friendly assimilator. Once they drop the loot there, the assimilator will process that item, and literally spit out a reward (weapons, health...) Also, as the mod progresses, we want to add variations to the whole scavenger hunt theme of the game by adding different types of rounds that are randomly selected by the game during an online experience - - ScRaP Run - the basic scavenger hunt gameplay -Omega Game - 1 person from each team is chosen as a target, the players from the opposing team have to kill this person and return their corpse to the Assimilator...

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Sc.R.aP mod Update - Assimilators are Finished!

Sc.R.aP mod Update - Assimilators are Finished!

News 2 comments

We've been quiet these past times, but that doesn't mean we haven't been working hard! We have a few nice updates coming up and here is...

Code and Coder

News

We've been working hard on getting the code up and running first, therefore we lack eyecandy updates for you guys, but once the code is out of the...

Loot_Spawn

Loot_Spawn

News

Team Gemini Construct proudly unveils their new Spawn_loot coding. What is it? Well basically its one of the important coding parts of the Sc.R.a.P. Mod...

Sc.R.a.P. Mod for Half Life 2

Sc.R.a.P. Mod for Half Life 2

News 5 comments

Team "Gemini Construct" has announced their first ever mod, which is still only an internal alpha at the moment, entitled Sc.R.a.P. Mod, which...