Undying Fury is the reincarnation of the ScorpyCraft that told me I was a modder. The reincarnated form of the TC that redefined StarCraft modding, and at the same time laid foundation to the ScorpyCraft series.

Undying Fury takes place in the hieght of my second novel, Fallen Realm: Eclipse, and features three races directly from the pages of war itself:

The Scorpy Confederation. Huge, menacing and industrial, this race of scorpion-like creatures command massive war machines, advanaced computer technology, and more. They focus on destruction, numbers, tactics and more. They command the monstrous Kaloth-class vessels, including the Kraken and the DensuKii. In the name of all that is good, they fight for the Lour.

The Lour. Consisting of many seperate races under one flag, the Lour seek to explore and learn about all life and space. Upon doing so they have inadvertly awakened a terror none that is living can describe. For months they have fought a war across all of space, their defeat growing near. They bear the Dragnen and the Alzerian fleets, as well as powerful psionics, experimental weapons and more. They are masters of tactics and strategy, employing their remaining forces to devastating effect. This is their deciding hour.

The Xy`Kranasha. Infinit and Unstoppable are their two hallmarks. The Xy`Kranasha bear the mightiest warships and the greatest number. They are bred in minutes and can infect reality itself. Infectious, terrifying and merciless they are. Commanding huge war machines and devastating swarms, the Xy`Kranasha will stop at nothing to consume all life within the Collective. They know no pain and no defeat.

Undying Fury is a fleet-based Total Conversion for StarCraft: Brood War, signifying the epic struggle for survival against the Scitor virus and its evolved state - The Xy`Kranasha. Undying Fury will feature new forms of combat never before seen in fleet battles on a 2d engine. UF will also feature technology from all of SYC's, for it is in truth the beginning and the end for StarCraft-based ScorpyCraft. It will bring to life strong points from all of its forebearers and predecesors, and will utilize them in real-time furious conflict that gamers have come to expect from SYC.

The call has been made. Will you heed to the bells of survival, or will you crumble to ash like the rest of your kingdom?

Edit - UF IS DISCONTINUED, DO NOT ASK ABOUT UPDATES OR USING ANYTHING WITHIN THIS OR OTHER CONVERSIONS. ALL SOURCE DATA (MODELS, SOURCE scriptS, UNFINISHED STUFF) IS LOST DUE TO HD CRASH, SO EVEN IF I WANTED TO CONTINUE, I CANNOT.

UF is located at www.campaigncreations.org.

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3 comments by Hunter_Killers on May 11th, 2007 digg this super bookmark


A number of these mods have been available on campaigncreations.org for some time. Recently we took efforts to get the word out that these were, in fact, available. Since CC is really slow, I uploaded the mods available to Filefront for increased availability, links are available in comments.

One thing to note is that a while ago, the main hard-drive that had all the source (models/sounds/etc) decided to die and take everything with it for virtually 80% of the mods so most of these mods are for 1.10 because there's no source to build from and incompatibility with our AIscript.bin from one of the later patches. Another thing to note is that while most of these mods are virtually crash-free in a sensible basis they are being released under the Beta title, there may be instability resulting from unfinished units and other things. They represent our earlier modding years and efforts from around the ~2003 era.

I extend my special gratitude to the following people for extended assistance; WarGiant, Hunter_Killers, Deathsythe7. In Heidomus Kaladonmus, a number of voice actors were called upon from the samods.org SAVAGE division for DyiithJhinn voice acting. Most other voices are my own doing. Additionally, I restrict the usage of any original (graphics, sfx/etc.) data from these mods without our public-written permission.

These mods are intended for a mature audience.

Questions or comments? Feel free to ask about these mods or SC modding in general on our forums at campaigncreations.org. See comments for download links.

Comments  (0 - 10 of 27)
IskatuMesk
IskatuMesk Feb 3 2008, 9:50pm says:

UF is now available again.

Campaigncreations.org

+1 vote     reply to comment
IskatuMesk
IskatuMesk Dec 2 2007, 11:19pm says:

Я люблю пониы и бекон, не делает вы?

+1 vote     reply to comment
artemka373
artemka373 Aug 13 2007, 1:05pm says:

Where project completed? Когда проект будет завершён?

+1 vote     reply to comment
IskatuMesk
IskatuMesk Dec 16 2006, 12:56pm says:

I like how people are voting even though the mod isn't even here.

+1 vote     reply to comment
IskatuMesk
IskatuMesk Dec 15 2006, 1:59am says:

lol comment spam

+1 vote     reply to comment
IskatuMesk
IskatuMesk Dec 15 2006, 1:58am says:

It's worth noting a HD crash has destroyed source data for everything but ITAS and HK. To that end, my modding days ceased for good, at least for SC. There will be no updates, no re-releases, nothing. They are dead. Bam. Firegraft is far, far too late in conception and still too limited in capability to even remotely interest me. Maybe if it could do 1024x1024 maps, 32-bit color, AI action softcoding, and higher resolution. But it can't, so it's meaningless.

+1 vote     reply to comment
IskatuMesk
IskatuMesk Dec 14 2006, 1:49pm says:

It also appears someone else has uploaded some other mod in our section, and is either really confused or really in need of a beating.

+1 vote     reply to comment
IskatuMesk
IskatuMesk Dec 14 2006, 1:24pm says:

Okay, so, if I haven't updated this in who knows how long, it's quite clear it's dead. I released a version on www.campaigncreations.org and that's it.

Quote:Will you be converting the mod to 1.14 compatible when FG comes out? Because to be honest, i don't really bother with mods that require me to uninstall and reinstall versions of starcraft all the time. To much work. I hope you do though. Because the mod looks like it could have some potential.

Absolutely not. Too much work and no reward. My modding days are long, long spent.

+1 vote     reply to comment
MasterXenocide
MasterXenocide Dec 14 2006, 3:23am says:

Will you be converting the mod to 1.14 compatible when FG comes out? Because to be honest, i don't really bother with mods that require me to uninstall and reinstall versions of starcraft all the time. To much work. I hope you do though. Because the mod looks like it could have some potential.

+1 vote     reply to comment
Treviabot92
Treviabot92 Oct 27 2006, 12:37pm says:

I actually like Firestorm, even if it is kinda, ehh, 2d. So far, the only one I've played in 3d would be C&C: Renegade.

+1 vote     reply to comment
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