Parkour and Run up the wall(飞檐走壁武侠格斗系列)BUT Mountblade Warband

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刺客伍六七(Scissor seven meets killer seven)

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刺客伍六七(Scissor seven meets killer seven)v1.5
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killyouready Author
killyouready - - 394 comments

Scissor seven meets killer seven~v1.5 <Compatible with the original Meteor Butterfly Sword, Hokage, and Jiaranzi scripts>
1. The four-in-one script is pre-installed with Assassin Wu Liuqi by default, and the rest use the script package brf to cover the brf of the same name, and the model replacement script is automatically recognized in the game

2. The Thousand Blades of the Magic Knife can no longer be used in the Meteor Butterfly Sword script. It can only be used in the Wu Liuqi script to increase the animation speed of knife breaking and reorganization, and add a hold state.

3. ctrl+space is light work, by repeatedly pressing the attack or ctrl space in the parabolic descending stage, you can keep the light work.

4. Add a rebound to the eaves to increase the possibility of jumping over more eaves structures (note that when the eaves walking conditions are close to the wall, do not click the attack and defense buttons, you can attack and defend properly after you get on the wall, but there is a risk of falling. A run-up is required to climb the wall, but ctrl accelerated running can eliminate the run-up state) When you cross the eaves, you will perform a 270-degree arc jump, press the attack or defense button in the final 90-degree fall stage, you can spin quickly before falling, accompanied by momentum Adjust the landing point

5. For the use of Naruto Ninjutsu, see the description of instruction file

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Erwin_Rommel43
Erwin_Rommel43 - - 131 comments

continue,update and add english version of mod

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killyouready Author
killyouready - - 394 comments

TOP ADVICE: Turn off the bleed setting in the launcher before starting the game.

Assassin Wu Liuqi ~ v1.5 pure version description
1. The animation of the broken and reorganized magic knife thousand blades.

2. The ctrl+space on the left is light work. By repeatedly pressing the attack or ctrl space on the left during the parabolic descent stage, you can keep the light work. The usage is similar to multi-segment jumping. One key press itself is equivalent to a large jump. When the motion parabola is in the falling state Continue to press the ctrl space on the left or press the attack key (inspired by the flying dagger similar to the meteor butterfly sword) at the same time, it will reset the falling stage of the parabolic movement to the rising stage, achieving a light effect similar to multi-step jumping, but the subsequent key behavior of maintaining the movement has It is probabilistic, so if you want to trigger it multiple times and fly higher and longer, you need to press the button quickly and repeatedly.

3. Operation instructions for flying over the eaves and walls: Press w to run, close to the wall, don't press the left and right buttons of the mouse to attack and defend, go up to the wall and run over the walls, attacking and defending after going up the wall will only cause the eaves and walls to stop falling or stop pressing w Or being attacked will also cause the eaves and walls to stop falling. Add a rebound to the eaves and increase the possibility of jumping over more eaves structures (note that when the eaves walking conditions are close to the wall, do not click the attack and defense buttons. After you are on the wall, you can properly attack and defend, but there is a risk of falling. Go to the wall. A run-up is required, but ctrl-accelerated running can eliminate the run-up state) When you cross the eaves, you will perform a 270-degree arc jump, press the attack or defense button in the final 90-degree fall, you can quickly spin before falling, and adjust the landing with the momentum point.

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