"Scaedumar" means something like shadow - tales. Its a made-up word based on old scandinavien language The goal of this mod is to polish native game-play. It provides graphical and game-play changes for both early game play and mid to end game play, combining a huge range of Open Source Kits and refined / self-developed scripts. You will have the freedom to choose from a wide range of tactical options for battles and strategic planning, managing your kingdom and interacting with NPCs.

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I am happy to announce that the beta version is finally available. It is still far from finished but i am satisfied with the current state. Most scripts have been updated (newest versions of Diplomacy, Entrenched Camps, Prebattle Deployment, Order + Formations etc.) New game-play feature´s and updated graphic´s waiting for you.

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I am happy to announce that the beta version is finally available.

It is still far from finished but i am satisfied with the current state. Most scripts have been updated (newest versions of Diplomacy, Entrenched Camps, Prebattle Deployment, Order + Formations etc.)
Exhaustion system is reworked, taking way more things into account and feels overall more balanced (and can be turned off in menu-options).
Horses stats have been completely reworked (see manual for a table of the complete stats) - basicly each faction have different horses with unique stats, also horses without visible armours dont have an armour stat anymore.
Sea trade and battle have been implemented and scripts tweaked to fit my mod (no camping/entrenching on sea, no exhaustion on sea)
Foraging have been added (new character/party skill) to help with food supply for big armies.
Most of Polish Landscape and Polish Buildings models have added precalculated ambient occlusion now.
Village scenes should be mostly fixed (regarding misplaced trees).

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