A mod that mixes the tactics of TFC with the realism from CS/DoD. Set in 2023, advanced weaponry creates the ultimate war. Well balanced classes that support each other work together to control flags around the map, no waiting for capture to keep you on your toes! Desert setting in maps is accomplished through excellent use of textures and design. Take up the fight of either the CODE or AIM soon! "The desert heat scorches your soul, War is HELL!" Visit our site and download the mod now!

Post news Report RSS Sands-of-War progress

The news post you just started reading is number 9000 on ModDB! Sands-of-War 1.4 Release Candidate 1 The internal release candidate of the next Sands-of-War version has just been released for internal testing. It already contains a good changelist with all kinds of additions and bug fixes. Expect more

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The news post you just started reading is number 9000 on ModDB!

Sands-of-War 1.4 Release Candidate 1
The internal release candidate of the next Sands-of-War version has just been released for internal testing.

It already contains a good changelist with all kinds of additions and bug fixes.

Expect more RC's to come the following weeks and then a release after that.

If you want to try out the new version before the public you can join the Sands-of-War forums and sign up as beta tester.

Server statistics
Statistics for the current Sands-of-War servers has been set up. This allows you to see how well you are doing compared to other players.

In the community section at our site you will see a link to servers. On that page you will find the IP's and stats for the two servers.

Quick IP's and server stats:
67.18.84.20:27015
66.235.161.152:27015

Get the mod, join the servers and show us how 1337 you are at playing Sands-of-War!

FGD
Version 1.17 of the Sands-of-War FGD has just been released in Level Design forum. You will need this file if you are mapping for Sands-of-War.

It adds support for the info_location entity which will be introduced in Sands-of-War 1.4. Level Designers can place it and name it. Its name will be used in a bunch of radio messages which we also will introduce in Sands-of-War 1.4.

It does also add info_texlights which allow the mappers to have different data for light emitting textures on different maps.

Ofcourse this version also include the usual removal of redundant entities and improval of others.

Download(only for mappers):
Sandsofwar.simgames.net

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