Firstly, here's the menu screen. I've changed the menu to something more book like to make it worth while.
Interestingly enough, it looks like the same color scheme as the windows, with the Gold and Red theme on it. You may also noticed the windows with the buttons. Those are the chapters in the game.
Here's one of the avatars I'm created for the mod in the viewer itself. It was another task that I did. There some files I had to create to allow this to happen.
Level design got a bit of polish on them. I've decided to sort out the lighting on day outdoor maps. This way, the lighting looks a bit better this time with a bit shadows and dark areas to contrast the levels, to make them look a bit more textured and different from time to time.
Here's some gameplay footage of the map in action, to show that it isn't photoshopped.
Also if anyone wants to see the original bots hold the weapons I've created, here they are. Here's Dante, one of the Unreal Gold bots holding one of my made weapons. This looks good if anyone wants to play the Salvage Weapons Deathmatch with the original bots, to mix the matches up.
Hopefully the mod will be released next week but more development is done even after the release, which I will explain later, so stay tuned for more information regarding this.